Difference between revisions of "Marsec Proximity Mine"
(Created.) |
m (Added note about a trick for increasing the boomeroid's range with the proxy mine.) |
||
Line 1: | Line 1: | ||
The Proximity Mine is similar in function to the original [[Proximity Grenade]]. Left-clicking on the mine will allow agents to set the timer and detection radius, while right-clicking will set the mine to detonate on impact like a standard grenade. When setting the proximity field, 1.5m detonates the mine when a unit moves directly onto it, and each additional 1.5m increases the range by one tile. The detection range seems to be limited to 4.5m. |
The Proximity Mine is similar in function to the original [[Proximity Grenade]]. Left-clicking on the mine will allow agents to set the timer and detection radius, while right-clicking will set the mine to detonate on impact like a standard grenade. When setting the proximity field, 1.5m detonates the mine when a unit moves directly onto it, and each additional 1.5m increases the range by one tile. The detection range seems to be limited to 4.5m. |
||
+ | |||
+ | As with any other explosives, the proximity mine can be ''upgraded'' by littering other munitions around the mine for extra effects or simply for a much bigger punch. |
||
+ | |||
+ | A minor additional trick that the proximity mine can perform is to increase the detection range of a [[Boomeroid]]. Normally the Boomeroid stops at 10.5m while the proximity mine can be set to a maximum of 12m. To increase the Boomeroid's range to 12m, first open the proximity mine's interface, set it to maximum range and cancel the arming process. Proceed to arm the boomeroid as normal. |
||
==Stats== |
==Stats== |
Revision as of 05:54, 12 October 2007
The Proximity Mine is similar in function to the original Proximity Grenade. Left-clicking on the mine will allow agents to set the timer and detection radius, while right-clicking will set the mine to detonate on impact like a standard grenade. When setting the proximity field, 1.5m detonates the mine when a unit moves directly onto it, and each additional 1.5m increases the range by one tile. The detection range seems to be limited to 4.5m.
As with any other explosives, the proximity mine can be upgraded by littering other munitions around the mine for extra effects or simply for a much bigger punch.
A minor additional trick that the proximity mine can perform is to increase the detection range of a Boomeroid. Normally the Boomeroid stops at 10.5m while the proximity mine can be set to a maximum of 12m. To increase the Boomeroid's range to 12m, first open the proximity mine's interface, set it to maximum range and cancel the arming process. Proceed to arm the boomeroid as normal.
Stats
|
“A powerful explosive that will detonate when a sizable moving object moves within its detection field. The range of the proximity field can be programmed.”