Difference between revisions of "Mechanics (LW2)"

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:'''Red Alert Level'''
 
:'''Red Alert Level'''
 
::This is an activated pod.
 
::This is an activated pod.
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[[Category: Long War 2]]

Revision as of 19:15, 20 January 2017

Enemy Alertness

In Long War 2, enemy alertness is more complex than in vanilla.

Green Alert Level
Green alert level is most commonly the beginning of a mission when a squad is still in concealment. Advent has no idea that XCOM has infiltrated and as such, is on low alert. A pod activated on the alien turn in this state will not get free actions upon activation. In other words, they will not get a chance to take a free shot at XCOM.
Yellow Alert Level
An enemy pod at Yellow alert level is not activated yet. However, it is aware of XCOM activity in the area due to sound from rocket/grenade explosions, gun shots, or finding the corpses of dead allies. Pods at this alert level will move toward any suspicious sounds they hear. If a pod is activated on an enemy turn, they may take opportunistic shots at XCOM as they scamper for cover.
Red Alert Level
This is an activated pod.