Difference between revisions of "Mechanics (LW2)"
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− | == Enemy |
+ | == Enemy Patrol Behavior == |
− | In Long War 2, enemy |
+ | In Long War 2, enemy patrol behavior and vigilance is more complex than in vanilla. |
:'''Green Alert Level''' |
:'''Green Alert Level''' |
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:'''Red Alert Level''' |
:'''Red Alert Level''' |
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::This is an activated pod. |
::This is an activated pod. |
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+ | == Detection Range == |
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Revision as of 20:16, 20 January 2017
Enemy Patrol Behavior
In Long War 2, enemy patrol behavior and vigilance is more complex than in vanilla.
- Green Alert Level
- Green alert level is most commonly the beginning of a mission when a squad is still in concealment. Advent has no idea that XCOM has infiltrated and as such, is on low alert. A pod activated on the alien turn in this state will not get free actions upon activation. In other words, they will not get a chance to take a free shot at XCOM.
- Yellow Alert Level
- An enemy pod at Yellow alert level is not activated yet. However, it is aware of XCOM activity in the area due to sound from rocket/grenade explosions, gun shots, or finding the corpses of dead allies. Pods at this alert level will move toward any suspicious sounds they hear. If a pod is activated on an enemy turn, they may take opportunistic shots at XCOM as they scamper for cover.
- Red Alert Level
- This is an activated pod.