Difference between revisions of "Mechtoid (EU2012)"

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Mechtoids can be fearful foes due to their resilience and firepower and will start appearing halfway through the game, with 1 or 2 Sectoids. After the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]] is assaulted you'll see them on the company of Sectoid Commanders, which turns them into a deadly combination of firepower and psionic powers.  
 
Mechtoids can be fearful foes due to their resilience and firepower and will start appearing halfway through the game, with 1 or 2 Sectoids. After the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]] is assaulted you'll see them on the company of Sectoid Commanders, which turns them into a deadly combination of firepower and psionic powers.  
 
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==Stats==
 
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*Whichever way they are killed; they will crush any destructable cover/objects they fall on in their death throes.
 
*Whichever way they are killed; they will crush any destructable cover/objects they fall on in their death throes.
 
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Revision as of 18:05, 13 December 2013

The Mechtoid

The Mechtoid is a MEC developed by the aliens for the Sectoids that appears on Enemy Within DLC. The Mechtoid has an ability called Plasma Barrage which allows it to fire twice in a turn if it doesn't move and Sectoids (including Commanders) can mind merge with it and give it a 6 damage reducing shield but the Mechtoid won't die if the merger is killed.

Mechtoids can be fearful foes due to their resilience and firepower and will start appearing halfway through the game, with 1 or 2 Sectoids. After the Alien Base is assaulted you'll see them on the company of Sectoid Commanders, which turns them into a deadly combination of firepower and psionic powers.

Stats

Mechtoid (EU2012).png
1st Appearance {{{appears}}}
HP 16/20/22/24
Aim 60/70/80/80
Defense 10
Will 0
Movement 14
Easy/Normal/Classic/Impossible
Mechtoid Armaments
Weapon Damage Critical Chance
Mechtoid Plasma Cannon 7 0

Abilities:

  • Plasma Barrage - allows the Mechtoid to fire twice on the same turn if it doesn't move.
  • Psi Shield - Psionic force shield (grants +6 temporary HP and 50% damage reduction while active) that is generated when targeted by Mind Merge.


Notes

  • Mectoids can attack same target twice unlike Sectopods.
  • Mechtoids are immune to the effects of the new Poison Grenade and to the Flamethrower.
  • The shield reduces all incoming weapons damage done to the Mechtoid by half.
  • Killing the Sectoid that is mind merged with the Mechtoid cancels the shield and causes 3 damage to the mechanized alien.
  • Recovered dead Mechtoids will give 2 alien artifacts: the Sectoid pilot's corpse and 1 Mechtoid Core.
  • Research of the Mech Core gives 2 new Foundry projects: Shaped Armor (adds 3 extra health to MECs and S.H.I.V.s) and Advanced Servomotors, which increases mobility for these 2 armored units.
  • Killed Mechtoids will also grant 5 Meld.
  • Mechtoids have -1 Damage on Easy, +2 Damage and +15 Critical Chance on Classic, and +4 Damage and +15 Critical Chance on Impossible difficulties.
  • They are still vulnerable to Psi attacks, including Mind Control.
  • Like how Berserkers are often fielded with Muton 'escorts', the Mechtoid will make regular appearances for the rest of a campaign, along with Sectoids and Sectoid Commanders, who will boost them with shields.
  • Whichever way they are killed; they will crush any destructable cover/objects they fall on in their death throes.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment