Difference between revisions of "Medals (EU2012)"

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***Bonus is dependent upon when soldier is awarded and each mission awarded soldier participates in. If awarded soldier only participates in two missions out of X missions, the soldier will only receive +1 Aim & Will on the second mission. The awarded soldier must participate in eleven missions without any soldier deaths to receive maximum benefit (+10 Aim & Will).
 
***Bonus is dependent upon when soldier is awarded and each mission awarded soldier participates in. If awarded soldier only participates in two missions out of X missions, the soldier will only receive +1 Aim & Will on the second mission. The awarded soldier must participate in eleven missions without any soldier deaths to receive maximum benefit (+10 Aim & Will).
 
**[[File:Council Medal of Honor 2 (EU2012).png|32px]] ''Provides 10 Aim and Critical Chance if not within 7 tiles of an allied unit.''
 
**[[File:Council Medal of Honor 2 (EU2012).png|32px]] ''Provides 10 Aim and Critical Chance if not within 7 tiles of an allied unit.''
 +
***This offers a much more static benefit, and its quite useful.  Given this is a squad tactics game, I'd suggest hanging it on your MEC or shotgunner Assault, since the they tend to range the furthest of any of your agents.
 
**Maximum of 2 medals. Complete 3 Special missions?
 
**Maximum of 2 medals. Complete 3 Special missions?
 
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Revision as of 09:46, 13 December 2013

Medals
  • Medals can now be assigned to soldiers on the Enemy Within DLC. They appear as a new option in the Barracks menu.
  • Medals will be received upon completing certain objectives on missions. There is a cap on the number of medals that can be present on the entire pool of live soldiers.
  • The name of the medals can be changed and there is a choice between 2 options that will increase the soldier's stats upon receiving it.
  • There is a limit of the number of medals that can be issued. However, if soldiers with medals are killed the medal will be available again for awards 2 missions afterwards.
  • Will bonus from medals does not affect psi combat.
    • Thus, if your soldiers are immune to panic due to Defender's Medals or Neural Damping, you can consider ignoring medal effects that improve will.

Names and Types of Medals

Urban Combat Badge
  • Urban Combat Badge
    • Urban Combat Badge 1 (EU2012).png +5 Defense when in cover.
    • Urban Combat Badge 2 (EU2012).png +5 Aim against enemies in full cover.
    • Maximum of 5 medals issued. Requires completing an urban map mission?


Defender's Medal
  • Defender's Medal
    • Defenders Medal 1 (EU2012).png Never panic as result of allies getting wounded or killed.
    • Defenders Medal 2 (EU2012).png Medikits and Restorative Mists heal 2 HP more when used on this soldier.
    • Maximum of 3 medals issued. Requires a soldier dying.


International Service Cross
  • International Service Cross
    • International Service Cross 1 (EU2012).png +2 Will per different nationality in the squad.
    • International Service Cross 2 (EU2012).png +2 Aim per continent bonus XCOM has earned.
    • Maximum of 2 medals issued. Requires performing missions on 3 different continents.


Council Medal of Honor
  • Council Medal of Honor
    • Council Medal of Honor 1 (EU2012).png +1 Aim and Will for each mission completed with no soldier deaths, up to a maximum of +10.
      • Bonus is dependent upon when soldier is awarded and each mission awarded soldier participates in. If awarded soldier only participates in two missions out of X missions, the soldier will only receive +1 Aim & Will on the second mission. The awarded soldier must participate in eleven missions without any soldier deaths to receive maximum benefit (+10 Aim & Will).
    • Council Medal of Honor 2 (EU2012).png Provides 10 Aim and Critical Chance if not within 7 tiles of an allied unit.
      • This offers a much more static benefit, and its quite useful. Given this is a squad tactics game, I'd suggest hanging it on your MEC or shotgunner Assault, since the they tend to range the furthest of any of your agents.
    • Maximum of 2 medals. Complete 3 Special missions?


Star of Terra
  • Star of Terra
    • Star of Terra 1 (EU2012).png Entire squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.
    • Star of Terra 2 (EU2012).png All soldiers in the squad at Lieutenant rank or lower gain +25% XP for completing missions.
    • Maximum of 1 medal. Complete XCOM Base Defense mission.



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): XCOM Units
Soldiers:CLASS ASSAULT.png AssaultCLASS HEAVY.png HeavyCLASS SNIPER.png SniperCLASS SUPPORT.png SupportCLASS PSIONIC.png PsionicCLASS MECH.png MEC Trooper (EW DLC)
S.H.I.Vs:S.H.I.V.Alloy S.H.I.V.Hover S.H.I.V.
Attributes:ClassesClass BuildsAbilitiesStatsNicknamesGene Mods (EW DLC)Medals (EW DLC)
Loadout:WeaponsArmorEquipmentMEC Suit (EW DLC)
Barracks:Officer Training SchoolPsi LabMemorialGenetics Lab (EW DLC)Cybernetics Lab (EW DLC)
Other: VolunteerHeroesZhang (Slingshot DLC)Annette (EW DLC)Covert Operative (EW DLC)Training Roulette (EW DLC)