Difference between revisions of "Medi-Kit (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
m
m (a few spelling fixes and added note that you cannot heal others with this)
Line 17: Line 17:
 
A classic first-aid kit of the future, for the future. This device stops bleeding and restores some health if that fatal wound is successfully treated.<br>
 
A classic first-aid kit of the future, for the future. This device stops bleeding and restores some health if that fatal wound is successfully treated.<br>
 
Market quantities are adequate unless hiring many agents per week. A cheap but vital piece of equipment which should be standard loadout for anyone in potentially dangerous situations as such law enforcement or pest control.<br>
 
Market quantities are adequate unless hiring many agents per week. A cheap but vital piece of equipment which should be standard loadout for anyone in potentially dangerous situations as such law enforcement or pest control.<br>
An agent needing emergency medical care must stop all movement and cease (prevented) firing, hold the medikit in their hand, click LMB on the device to enable the diagnostic screen to pop up and click on the body part highlighted in red. Wait. If forced to move or given the opportunity to fire their weapon, the automatic healing sequence is interupted and bleeding will continue, displayed again by the red highlight.
+
An agent needing emergency medical care must stop all movement and cease (prevented) firing, hold the medi-kit in their hand, click LMB on the device to enable the diagnostic screen to pop up and click on the body part highlighted in red. Wait. If forced to move or given the opportunity to fire their weapon, the automatic healing sequence is interrupted and bleeding will continue, displayed again by the red highlight.
 +
 
 
===Bleeding===
 
===Bleeding===
[[Image:Fatal_Wounds_NoArmor_Attitude_(Apocalypse).png|frame|right|Blood Drops indicates Fatal Wound]]  
+
[[Image:Fatal_Wounds_NoArmor_Attitude_(Apocalypse).png|frame|right|Blood Drops indicates Fatal Wounds]]  
 
[[Image:Fatal_Wounds_Attitude_(Apocalypse).png|left]] * The blood-drop icon next to a unit's health bar indicates fatal wounds.
 
[[Image:Fatal_Wounds_Attitude_(Apocalypse).png|left]] * The blood-drop icon next to a unit's health bar indicates fatal wounds.
  
 
<!-- this gap helps with formating -->
 
<!-- this gap helps with formating -->
  
* This device is does not heal non-fatal wounds. A [[Medical_Bay_(Apocalypse)|Medical Bay]] is used to restores health.
+
* This device does not heal non-fatal wounds. A [[Medical_Bay_(Apocalypse)|Medical Bay]] is used to restore health.
 
* Only one medi-kit will work on any one body part. Two kits on the same part will interfere with each other.
 
* Only one medi-kit will work on any one body part. Two kits on the same part will interfere with each other.
* A fatal wound on two different body parts can be halted at the same time by a second medikit used in the other hand.
+
* A fatal wound on two different body parts can be halted at the same time by a second medi-kit used in the other hand.
* A medikit does not lose its capacity to halt bleeding. It has unlimited uses.
+
* A medi-kit does not lose its capacity to halt bleeding. It has unlimited uses.
 
* Severe bleeding may not be stopped in time which may cause the patient to expire.
 
* Severe bleeding may not be stopped in time which may cause the patient to expire.
 
* Any agent fatally wounded may escape the battlefield, immediately halting blood loss.
 
* Any agent fatally wounded may escape the battlefield, immediately halting blood loss.
 
* An agent with naturally low health may die easily.
 
* An agent with naturally low health may die easily.
* Disengaging from battle briefly and hidng quickly will stop the agent being targeted when already critically damaged.
+
* Disengaging from battle briefly and hiding quickly will stop the agent being targeted when already critically damaged.
* Any unit with an active medikit will not be interupted if shot.
+
* Any unit with an active medi-kit will not be interrupted if shot.
* Cancel an agent's fire-at-will ('X' on shot-types) to prevent interupting the procedure.
+
* Cancel an agent's fire-at-will ('X' on shot-types) to prevent interrupting the procedure.
 +
* The medi-kit can only be used for self-healing; it cannot be used to heal other units. An X-COM Agent who is bleeding and unconscious can only be saved if they regain consciousness, or if the mission ends before they bleed out.
  
  

Revision as of 11:04, 7 August 2022

A compact but highly sophisticated life support kit. Wounds and bleeding can be healed quickly by injecting Nanobots into the bloodstream. When the device is activated the operator must select a part of the body affected by critical wounds. The device will cure these wounds quickly, but only if the Agent remains inactive while it is in operation.  From: Apocalypse Ufopaedia
Medi-kit
Nanotech Medi-kit.png
  • Size: 2 x 2
  • Weight: 3
  • Manufacturer: Nanotech
  • Available: Week 1
  • Base Price: $250
  • Minimum Weekly Stock: 4
  • Maximum Weekly Stock: 14
  • Battlescape Score: 2



A classic first-aid kit of the future, for the future. This device stops bleeding and restores some health if that fatal wound is successfully treated.
Market quantities are adequate unless hiring many agents per week. A cheap but vital piece of equipment which should be standard loadout for anyone in potentially dangerous situations as such law enforcement or pest control.
An agent needing emergency medical care must stop all movement and cease (prevented) firing, hold the medi-kit in their hand, click LMB on the device to enable the diagnostic screen to pop up and click on the body part highlighted in red. Wait. If forced to move or given the opportunity to fire their weapon, the automatic healing sequence is interrupted and bleeding will continue, displayed again by the red highlight.

Bleeding

Blood Drops indicates Fatal Wounds
Fatal Wounds Attitude (Apocalypse).png

* The blood-drop icon next to a unit's health bar indicates fatal wounds.


  • This device does not heal non-fatal wounds. A Medical Bay is used to restore health.
  • Only one medi-kit will work on any one body part. Two kits on the same part will interfere with each other.
  • A fatal wound on two different body parts can be halted at the same time by a second medi-kit used in the other hand.
  • A medi-kit does not lose its capacity to halt bleeding. It has unlimited uses.
  • Severe bleeding may not be stopped in time which may cause the patient to expire.
  • Any agent fatally wounded may escape the battlefield, immediately halting blood loss.
  • An agent with naturally low health may die easily.
  • Disengaging from battle briefly and hiding quickly will stop the agent being targeted when already critically damaged.
  • Any unit with an active medi-kit will not be interrupted if shot.
  • Cancel an agent's fire-at-will ('X' on shot-types) to prevent interrupting the procedure.
  • The medi-kit can only be used for self-healing; it cannot be used to heal other units. An X-COM Agent who is bleeding and unconscious can only be saved if they regain consciousness, or if the mission ends before they bleed out.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons