Difference between revisions of "Medi-Kit (Apocalypse)"
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A classic first-aid kit of the future, for the future. This device stops bleeding and restores some health if that fatal wound is successfully treated.<br> | A classic first-aid kit of the future, for the future. This device stops bleeding and restores some health if that fatal wound is successfully treated.<br> | ||
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* Any unit with an active medikit will not be interupted if shot. | * Any unit with an active medikit will not be interupted if shot. | ||
* Cancel an agent's fire-at-will ('X' on shot-types) to prevent interupting the procedure. | * Cancel an agent's fire-at-will ('X' on shot-types) to prevent interupting the procedure. | ||
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{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} | ||
[[Category: Apocalypse]] | [[Category: Apocalypse]] |
Revision as of 07:46, 28 June 2022
A compact but highly sophisticated life support kit. Wounds and bleeding can be healed quickly by injecting Nanobots into the bloodstream. When the device is activated the operator must select a part of the body affected by critical wounds. The device will cure these wounds quickly, but only if the Agent remains inactive while it is in operation.
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A classic first-aid kit of the future, for the future. This device stops bleeding and restores some health if that fatal wound is successfully treated.
Market quantities are adequate unless hiring many agents per week. A cheap but vital piece of equipment which should be standard loadout for anyone in potentially dangerous situations as such law enforcement or pest control.
An agent needing emergency medical care must stop all movement and cease (prevented) firing, hold the medikit in their hand, click LMB on the device to enable the diagnostic screen to pop up and click on the body part highlighted in red. Wait. If forced to move or given the opportunity to fire their weapon, the automatic healing sequence is interupted and bleeding will continue, displayed again by the red highlight.
Bleeding
* The blood-drop icon next to a unit's health bar indicates fatal wounds.
- This device is does not heal non-fatal wounds. A Medical Bay is used to restores health.
- Only one medi-kit will work on any one body part. Two kits on the same part will interfere with each other.
- A fatal wound on two different body parts can be halted at the same time by a second medikit used in the other hand.
- A medikit does not lose its capacity to halt bleeding. It has unlimited uses.
- Severe bleeding may not be stopped in time which may cause the patient to expire.
- Any agent fatally wounded may escape the battlefield, immediately halting blood loss.
- An agent with naturally low health may die easily.
- Disengaging from battle briefly and hidng quickly will stop the agent being targeted when already critically damaged.
- Any unit with an active medikit will not be interupted if shot.
- Cancel an agent's fire-at-will ('X' on shot-types) to prevent interupting the procedure.