Medi-Kit (Apocalypse)

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Equip-Pedia-MedikitV2-(Apocalypse).png
A compact but highly sophisticated life support kit. Wounds and bleeding can be healed quickly by injecting Nanobots into the bloodstream. When the device is activated the operator must select a part of the body affected by critical wounds. The device will cure these wounds quickly, but only if the Agent remains inactive while it is in operation.  From: Apocalypse Ufopaedia
Equip-InvIcon-Medikit-(Apocalyse).png
  • Size: 2 x 2
  • Weight: 3
  • Manufacturer: Nanotech
  • Available: Week 1
  • Base Price: $250
  • Minimum Weekly Stock: 4
  • Maximum Weekly Stock: 14
  • Battlescape Score: 2


This device use used only to stop bleeding. It does not restore health if an agent is only injured. An agent suffering from fatal wounding (bleeding) can use this device on themselves only. Bleeding which has been stopped will also restore some health. Any unconscious and fatally wounded agent must first awaken before bleeding can be stopped. Others cannot help this downed unit in any way. To heal an agent back to full health, they must spend time within a Medical Bay.
An agent needing emergency medical care must stop all movement and cease (prevented) firing, hold the medi-kit in their hand, click LMB on the device to enable the diagnostic screen to pop up and click on the body part highlighted in red. Wait. If forced to move or given the opportunity to fire their weapon, the automatic healing sequence is interrupted and bleeding will continue, displayed again by the red highlight.
If an agent escapes from the battlescape, bleeding is immediately stopped.
Market quantities are adequate unless hiring many agents per week. A cheap but vital piece of equipment which should be standard loadout for anyone in potentially dangerous situations as such law enforcement or pest control.

Bleeding

Blood Drops indicate Fatal Wounds
Fatal Wounds Attitude (Apocalypse).png

* The blood-drop icon next to a unit's health bar indicates fatal wounds.

  • A medikit cannot be used by an agent to help others. It is for their own personel use.
  • This device does not heal non-fatal wounds. A Medical Bay is used to restore health.
  • Any agent fatally wounded may escape the battlefield if close enough to the blue-exit-tiles, immediately halting blood loss.
  • Only one medi-kit will work on any one body part. Two kits on the same part will interfere with each other.
  • A fatal wound on two different body parts can be halted at the same time by a second medi-kit used in the other hand.
  • A medi-kit does not lose its capacity to halt bleeding. It has unlimited uses.
  • Severe bleeding may not be stopped in time which may cause the patient to expire.
  • An agent with naturally low health may die easily.
  • Disengaging from battle briefly and hiding quickly will stop the agent being targeted when already critically damaged.
  • Any unit with an active medi-kit will not be interrupted if shot.
  • Cancel an agent's fire-at-will ('X' on shot-types) to prevent interrupting the procedure.
  • If many agents are bleeding and death is likely, immediately abort the mission since this may save more units than waiting on the medikits to complete its process in an active battle.


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