Difference between revisions of "Medi-Kit (EU)"
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(not so profitable as motion scanner) |
m (→Battlescape) |
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The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers ([[morale]] boost) and stimulants (recovering stun damage) are of much lower priority and often ignored | The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers ([[morale]] boost) and stimulants (recovering stun damage) are of much lower priority and often ignored | ||
− | + | * must be facing soldier to work, or on same square as [[unconscious]] one | |
− | + | * uses 10TU per critical wound healing action or injection | |
== Tips == | == Tips == | ||
* works on aliens too | * works on aliens too | ||
* can operate through walls, thus usable as a 1-square alien detector | * can operate through walls, thus usable as a 1-square alien detector |
Revision as of 13:23, 25 July 2005
Battlescape
The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers (morale boost) and stimulants (recovering stun damage) are of much lower priority and often ignored
- must be facing soldier to work, or on same square as unconscious one
- uses 10TU per critical wound healing action or injection
Tips
- works on aliens too
- can operate through walls, thus usable as a 1-square alien detector