Difference between revisions of "Medi-Kit (EU)"

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; PAIN KILLER : This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.
 
; PAIN KILLER : This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.
  
==TUs==
+
 
Each dose from the Medi-Kit uses up '''10TUs'''.
+
'''Note:''' Each dose from the Medi-Kit uses up '''10TUs'''.
  
 
==Specs==
 
==Specs==
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* Works on Aliens too.
 
* Works on Aliens too.
 
* Can operate through walls, thus usable as a 1-square Alien detector.
 
* Can operate through walls, thus usable as a 1-square Alien detector.
 
== Notes ==
 
* Stimulants actually DO come in handy, when you want to bring someone back to consciousness (whether human or alien). It's a LOT faster than waiting for them to wake on their own.
 
* Painkillers! The person undergoing it needs to have a critical wound, if I'm not sorely mistaken!
 

Revision as of 15:16, 6 September 2005

Medi-Kit.gif

The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body.

Uses

The Medi-Kit has three functions:

HEALING
Red body parts show fatal wounds. Click on a body part that is wounded and then click on the 'Heal' button. One fatal wound will be cured and some health restored.
STIMULANT
This will restore energy (10pts) and revive unconscious soldiers. In order to revive an unconscious soldier you must stand directly over the body.
PAIN KILLER
This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.


Note: Each dose from the Medi-Kit uses up 10TUs.

Specs

Unit cost:                $28,000
Engineer hrs. to produce: 420
Workspace required:       4

Tips & Tricks

  • Works on Aliens too.
  • Can operate through walls, thus usable as a 1-square Alien detector.