Difference between revisions of "Medi-Kit (EU)"

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== Battlescape ==
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The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body.
The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers ([[morale]] boost) and stimulants (recovering stun damage) are of much lower priority and often ignored
 
  
* must be facing soldier to work, or on same square as [[unconscious]] one
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==Uses==
* uses 10TU per critical wound healing action or injection
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The Medi-Kit has three functions:
  
== Tips ==
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; HEALING : Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.
* works on aliens too
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; STIMULANT : This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.
* can operate through walls, thus usable as a 1-square alien detector
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; PAIN KILLER : This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.
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==TUs==
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Each dose from the Medi-Kit uses up '''10TUs'''.
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== Tips & Tricks ==
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* Works on Aliens too.
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* Can operate through walls, thus usable as a 1-square Alien detector.
  
 
== Notes ==
 
== Notes ==
 
* Stimulants actually DO come in handy, when you want to bring someone back to consciousness (whether human or alien). It's a LOT faster than waiting for them to wake on their own.
 
* Stimulants actually DO come in handy, when you want to bring someone back to consciousness (whether human or alien). It's a LOT faster than waiting for them to wake on their own.
 
* Painkillers! The person undergoing it needs to have a critical wound, if I'm not sorely mistaken!
 
* Painkillers! The person undergoing it needs to have a critical wound, if I'm not sorely mistaken!

Revision as of 15:06, 6 September 2005

The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body.

Uses

The Medi-Kit has three functions:

HEALING
Red body parts show fatal wounds. Click on a body part that is wounded. Click on the 'Heal' button. One fatal wound will be cured and some health restored.
STIMULANT
This will restore energy and revive unconscious (stunned) soldiers. In order to revive an unconscious soldier you must stand directly over the body.
PAIN KILLER
This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.

TUs

Each dose from the Medi-Kit uses up 10TUs.

Tips & Tricks

  • Works on Aliens too.
  • Can operate through walls, thus usable as a 1-square Alien detector.

Notes

  • Stimulants actually DO come in handy, when you want to bring someone back to consciousness (whether human or alien). It's a LOT faster than waiting for them to wake on their own.
  • Painkillers! The person undergoing it needs to have a critical wound, if I'm not sorely mistaken!