Medi-Kit (EU)
Revision as of 11:05, 4 November 2005 by JellyfishGreen (talk | contribs) (→Uses: link fatal wounds)
The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body.
Uses
The Medi-Kit has three functions:
- HEALING
- Red body parts show fatal wounds. Click on a body part that is wounded and then click on the 'Heal' button. One fatal wound will be cured and some health restored.
- STIMULANT
- This will restore energy (10pts) and revive unconscious soldiers. In order to revive an unconscious soldier you must stand directly over the body.
- PAIN KILLER
- This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.
Note: Each dose from the Medi-Kit uses up 10TUs.
Specs
Unit cost: $28,000 Engineer hrs. to produce: 420 Workspace required: 4
Tips & Tricks
- Works on Aliens too.
- Can operate through walls, thus usable as a 1-square Alien detector.
- To tell if a fallen soldier has regained consciousness after a stim shot, you have to exit the Medi-kit interface and try entering it again. If it can't find a target then the soldier has stood up. (Probably on a square to the north of you.)
- Three to five kits for every 10 soldiers is enough, as the medics can throw or pass kits around the battlefield.