Difference between revisions of "Medi-Kit (TFTD)"

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==See Also==
 
==See Also==
*[[Medi-Kit|Medi-Kit (Enemy Unknown)]] for more detailed information on use, etc.
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*[[Medi-Kit|Medi-Kit_(EU)]] for more detailed information on use, etc.
  
  

Revision as of 10:37, 22 December 2011

Medi-Kit (TFTD)
Size
(h x w)
2 x 1 MediKit (TFTD).png
Weight 5
D. Threshold 20
Sale Price $45,600
Research Medi-Kit
Action TU Cost Charges
Heal 10 TU 10
Stimulant 10 TU 10
Pain Killer 10 TU 10
Manufacture
Cost $28,000
Technician Hours 420
Workspace -
Materials -

To use this you face the injured X-COM agent or stand over the body of a stunned aquanaut.

Healing: Red indicates wounds. Select body part and click on the 'Heal' button. One fatal wound will be healed and health restored.

Stimulant: Restores energy and revives stunned aquanauts. To revive an unconscious aquanaut you must stand directly over the body.

Pain Killer: Restores the morale of wounded aquanauts.

MediKit (TFTD).png
  • Ammo: 10 charges each of healing, stimulants, and pain killers.
  • Size: 2 high x 1 wide
  • Weight: 5
  • TUs:
    • 10 per use of a charge.
  • Manufacturing: $28,000 for parts, 420 Engineer Hours
  • Sell Price: $45,600

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons