Difference between revisions of "Medic (Long War)"
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|MSgtE3='''' |
|MSgtE3='''' |
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+ | |||
+ | == Stat Progression == |
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+ | |||
+ | {| class="wikitable" |
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+ | !Rank!!HP at level!!Total HP!!Aim at level!!Total Aim |
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+ | |- |
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+ | |Specialist|| 1 || 1 || 3 || 3 |
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+ | |- |
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+ | |Lance Corporal|| 0 || 1 || 2 || 5 |
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+ | |- |
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+ | |Corporal|| 0 || 1 || 2 || 7 |
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+ | |- |
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+ | |Sergeant|| 1 || 2 || 2 || 9 |
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+ | |- |
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+ | |Tech Sergeant|| 0 || 2 || 2 || 11 |
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+ | |- |
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+ | |Gunnery Sergeant|| 0 || 2 || 2 || 13 |
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+ | |- |
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+ | |Master Sergeant|| 1 || 3 || 3 || 16 |
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+ | |} |
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[[Category:Long War]] |
[[Category:Long War]] |
Revision as of 13:07, 7 June 2014
The Medic is similar to a Field Medic specialized Support in vanilla XCOM. Their signature ability is Field Medic, which has the same effect as vanilla of making Medikit items usable 3 times.
- Primary Weapon: Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 2 | 5 |
Corporal | 0 | 1 | 2 | 7 |
Sergeant | 1 | 2 | 2 | 9 |
Tech Sergeant | 0 | 2 | 2 | 11 |
Gunnery Sergeant | 0 | 2 | 2 | 13 |
Master Sergeant | 1 | 3 | 3 | 16 |