Difference between revisions of "Medic (Long War)"

From UFOpaedia
Jump to: navigation, search
Line 15: Line 15:
 
|LCorporalE3=''''
 
|LCorporalE3=''''
 
|Corporal1=[[File:SUPPORT REVIVE.png|32px|center]]'''Revive'''<br/>''''
 
|Corporal1=[[File:SUPPORT REVIVE.png|32px|center]]'''Revive'''<br/>''''
|Corporal2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''''
+
|Corporal2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.''
|Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''''
+
|Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).''
 
|CorporalE1=''''
 
|CorporalE1=''''
 
|CorporalE2=''''
 
|CorporalE2=''''
Line 26: Line 26:
 
|SergeantE2=''''
 
|SergeantE2=''''
 
|SergeantE3=''''
 
|SergeantE3=''''
|TechSgt1=[[File:SUPPORT RIFLESUPPRESSION.png|32px|center]]'''Suppression'''<br/>''''
+
|TechSgt1=[[File:SUPPORT RIFLESUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.''
 
|TechSgt2=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>''''
 
|TechSgt2=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>''''
 
|TechSgt3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''''
 
|TechSgt3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''''
Line 33: Line 33:
 
|TechSgtE3=''''
 
|TechSgtE3=''''
 
|GunSgt1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>''''
 
|GunSgt1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>''''
|GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''''
+
|GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.''
 
|GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''''
 
|GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''''
 
|GunSgtE1=''''
 
|GunSgtE1=''''

Revision as of 22:01, 18 June 2014

The Medic is similar to a Field Medic specialized Support in vanilla XCOM. Their signature ability is Field Medic, which has the same effect as vanilla of making Medikit items usable 3 times.

Primary Weapon: Assault Rifles, Shotguns
Secondary Weapon: Pistols

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
SUPPORT FIELDMEDIC.png
Field Medic
Allows 3 uses of Medikit items.
No other bonuses.[Verify?]
RANK CORPORAL.png
Lance Corporal
Defenders Medal 1 (EU2012).png
Steadfast
'
SUPPORT SMOKEGRENADE.png
Smoke Grenade
Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.
SUPPORT COVERINGFIRE.png
Covering Fire
'
' ' '
RANK SERGEANT.png
Corporal
SUPPORT REVIVE.png
Revive
'
SUPPORT SMOKEMIRRORS.png
Smoke and Mirrors
Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.
ASSAULT TACTICALSENSE.png
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
' ' '
RANK LIEUTENANT.png
Sergeant
SUPPORT COMBATDRUGS.png
Combat Drugs
'
SUPPORT DENSESMOKE.png
Dense Smoke
Smoke Grenades have increased area of effect and further increase units' Defense by 20.
SUPPORT DEEPPOCKETS.png
Lock N' Load
'
' ' '
RANK CAPTAIN.png
Tech Sergeant
SUPPORT RIFLESUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.
SNIPER OPPORTUNIST.png
Opportunist
'
ALIEN CANNONFIRE.png
Ranger
'
' ' '
RANK MAJOR.png
Gunnery Sergeant
SUPPORT SPRINTER.png
Sprinter
'
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
ASSAULT RESILLIENCE.png
Resilience
'
' ' '
RANK COLONEL.png
Master Sergeant
SUPPORT SAVIOR.png
Savior
'
MEC EXPANDED STORAGE.png
Packmaster
'
SUPPORT SENTINEL.png
Sentinel
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 2 5
Corporal 0 1 2 7
Sergeant 1 2 2 9
Tech Sergeant 0 2 2 11
Gunnery Sergeant 0 2 2 13
Master Sergeant 1 3 3 16