Difference between revisions of "Medic (Long War)"

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(Tactical advice added (check spelling and grammar...Sorry.))
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'''Role:''' Defensive Support.
 
'''Role:''' Defensive Support.
  
Medics are support units and are geared towards defensive roles. Their titular '''Field Medic''' perk, makes them invaluable during longer operations, such as the Alien Base Assault or Battleship UFO missions. Unlike the Engineer, the Medic has very few offensive support skills, instead having access to both better medkits and better smoke grenades. Due to their defensive support skills, it is highly advised to them keep away from the frontlines, working best when they can do reaction shots or lay down covering smoke. As a dedicated support unit, they lack the offensive versatility of other classes, but their wide variety of defensive and support skills make them execellent for holding the flanks or the rear.  
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Medics are support units and are geared towards defensive roles. Their titular '''Field Medic''' perk, makes them invaluable during longer operations, such as the Alien Base Assault or Battleship UFO missions. Unlike the Engineer, the Medic has very few offensive support perks, instead having access to both better medkits and better smoke grenades.
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Medics can specialize in three different support roles. With '''Field Medic''', '''Revive''' and '''Saviour''' they become the dedicated field medics, whose role is to keep other soldiers alive and heal any damage they sustained during fire fights, though they won't do much good during said fire fights. '''Smoke Grenades''', '''Combat Drugs''' and '''Dense Smoke''' make them great at creating cover for advancing friendly troops and keeping them from getting hit. '''Opportunist''', '''Sentinel''' and '''Suppression''' make them able to cover the flanks of advancing friendly troops and keep enemy agents from moving.
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Due to their defensive support perks, it is highly advised to them keep away from the frontlines, working best when they can do reaction shots or lay down covering smoke. As a dedicated support unit, they lack the offensive versatility of other classes, but their wide variety of defensive and support skills make them execellent for holding the flanks or the rear.  
  
 
[[Category:Long War]]
 
[[Category:Long War]]
 
[[Category:Soldiers (Long War)]]
 
[[Category:Soldiers (Long War)]]

Revision as of 22:02, 22 June 2014

Stub
Pistol

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The Medic is similar to a Field Medic specialized Support in vanilla XCOM. Their signature ability is Field Medic, which has the same effect as vanilla of making Medikit items usable 3 times.

Primary Weapon: Assault Rifles, Shotguns
Secondary Weapon: Pistols

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
SUPPORT FIELDMEDIC.png
Field Medic
Allows 3 uses of Medikit items.
No other bonuses.[Verify?]
RANK CORPORAL.png
Lance Corporal
Defenders Medal 1 (EU2012).png
Steadfast
Immune to panic, except Psi Panic.
SUPPORT SMOKEGRENADE.png
Smoke Grenade
Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.
SUPPORT COVERINGFIRE.png
Covering Fire
Allows reaction shots to trigger on enemy attacks, not just movement
' ' '
RANK SERGEANT.png
Corporal
SUPPORT REVIVE.png
Revive
Allows medkits to revive critically wounded soldiers at 33% percent of maximum health instead of just stabilizing them
SUPPORT SMOKEMIRRORS.png
Smoke and Mirrors
Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.
ASSAULT TACTICALSENSE.png
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
' ' '
RANK LIEUTENANT.png
Sergeant
SUPPORT COMBATDRUGS.png
Combat Drugs
Smoke grenades now contain powerful stimulants that grant +20 Will, +20% critical chance, and +20 defense for all units in the cloud.
SUPPORT DENSESMOKE.png
Dense Smoke
Smoke Grenades have increased area of effect and further increase units' Defense by 20.
SUPPORT DEEPPOCKETS.png
Lock N' Load
+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.
' ' '
RANK CAPTAIN.png
Tech Sergeant
SUPPORT RIFLESUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.
SNIPER OPPORTUNIST.png
Opportunist
Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
ALIEN CANNONFIRE.png
Ranger
Primary weapon do one additional damage
' ' '
RANK MAJOR.png
Gunnery Sergeant
SUPPORT SPRINTER.png
Sprinter
Allows the soldier to move 3 additional tiles.
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
ASSAULT RESILLIENCE.png
Resilience
Confers immunity to critical hits
' ' '
RANK COLONEL.png
Master Sergeant
SUPPORT SAVIOR.png
Savior
'
MEC EXPANDED STORAGE.png
Packmaster
'
SUPPORT SENTINEL.png
Sentinel
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 2 5
Corporal 0 1 2 7
Sergeant 1 2 2 9
Tech Sergeant 0 2 2 11
Gunnery Sergeant 0 2 2 13
Master Sergeant 1 3 3 16

Tactical Advice

Role: Defensive Support.

Medics are support units and are geared towards defensive roles. Their titular Field Medic perk, makes them invaluable during longer operations, such as the Alien Base Assault or Battleship UFO missions. Unlike the Engineer, the Medic has very few offensive support perks, instead having access to both better medkits and better smoke grenades.

Medics can specialize in three different support roles. With Field Medic, Revive and Saviour they become the dedicated field medics, whose role is to keep other soldiers alive and heal any damage they sustained during fire fights, though they won't do much good during said fire fights. Smoke Grenades, Combat Drugs and Dense Smoke make them great at creating cover for advancing friendly troops and keeping them from getting hit. Opportunist, Sentinel and Suppression make them able to cover the flanks of advancing friendly troops and keep enemy agents from moving.

Due to their defensive support perks, it is highly advised to them keep away from the frontlines, working best when they can do reaction shots or lay down covering smoke. As a dedicated support unit, they lack the offensive versatility of other classes, but their wide variety of defensive and support skills make them execellent for holding the flanks or the rear.