Difference between revisions of "Medic (Long War)"
Jump to navigation
Jump to search
Line 8: | Line 8: | ||
|Specialist1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]'''Field Medic''' <br/> ''Allows 3 uses of Medikit items.'' | |Specialist1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]'''Field Medic''' <br/> ''Allows 3 uses of Medikit items.'' | ||
|SpecialistE1=''No other bonuses.''{{Verify}} | |SpecialistE1=''No other bonuses.''{{Verify}} | ||
− | |LCorporal1=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>'''' | + | |LCorporal1=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic.'' |
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.'' | |LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.'' | ||
|LCorporal3=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>'''' | |LCorporal3=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>'''' | ||
Line 22: | Line 22: | ||
|Sergeant1=[[File:SUPPORT COMBATDRUGS.png|32px|center]]'''Combat Drugs'''<br/>'''' | |Sergeant1=[[File:SUPPORT COMBATDRUGS.png|32px|center]]'''Combat Drugs'''<br/>'''' | ||
|Sergeant2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''Smoke Grenades have increased area of effect and further increase units' Defense by 20.'' | |Sergeant2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''Smoke Grenades have increased area of effect and further increase units' Defense by 20.'' | ||
− | |Sergeant3=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load'''<br/>'''' | + | |Sergeant3=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load'''<br/>''+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.'' |
|SergeantE1='''' | |SergeantE1='''' | ||
|SergeantE2='''' | |SergeantE2='''' | ||
Line 32: | Line 32: | ||
|TechSgtE2='''' | |TechSgtE2='''' | ||
|TechSgtE3='''' | |TechSgtE3='''' | ||
− | |GunSgt1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>'''' | + | |GunSgt1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>''+3 mobility.'' |
|GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.'' | |GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.'' | ||
|GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>'''' | |GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>'''' |
Revision as of 21:04, 18 June 2014
The Medic is similar to a Field Medic specialized Support in vanilla XCOM. Their signature ability is Field Medic, which has the same effect as vanilla of making Medikit items usable 3 times.
- Primary Weapon: Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 2 | 5 |
Corporal | 0 | 1 | 2 | 7 |
Sergeant | 1 | 2 | 2 | 9 |
Tech Sergeant | 0 | 2 | 2 | 11 |
Gunnery Sergeant | 0 | 2 | 2 | 13 |
Master Sergeant | 1 | 3 | 3 | 16 |