Difference between revisions of "Medic (Long War)"
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|Master Sergeant|| 1 || 3 || 3 || 16 | |Master Sergeant|| 1 || 3 || 3 || 16 | ||
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+ | == Tactical Advice == | ||
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+ | '''Role:''' Defensive Support. | ||
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+ | Medics are support units and are geared towards defensive roles. Their titular '''Field Medic''' perk, makes them invaluable during longer operations, such as the Alien Base Assault or Battleship UFO missions. Unlike the Engineer, the Medic has very few offensive support skills, instead having access to both better medkits and better smoke grenades. Due to their defensive support skills, it is highly advised to them keep away from the frontlines, working best when they can do reaction shots or lay down covering smoke. As a dedicated support unit, they lack the offensive versatility of other classes, but their wide variety of defensive and support skills make them execellent for holding the flanks or the rear. | ||
[[Category:Long War]] | [[Category:Long War]] | ||
[[Category:Soldiers (Long War)]] | [[Category:Soldiers (Long War)]] |
Revision as of 21:43, 22 June 2014
Stub
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The Medic is similar to a Field Medic specialized Support in vanilla XCOM. Their signature ability is Field Medic, which has the same effect as vanilla of making Medikit items usable 3 times.
- Primary Weapon: Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 2 | 5 |
Corporal | 0 | 1 | 2 | 7 |
Sergeant | 1 | 2 | 2 | 9 |
Tech Sergeant | 0 | 2 | 2 | 11 |
Gunnery Sergeant | 0 | 2 | 2 | 13 |
Master Sergeant | 1 | 3 | 3 | 16 |
Tactical Advice
Role: Defensive Support.
Medics are support units and are geared towards defensive roles. Their titular Field Medic perk, makes them invaluable during longer operations, such as the Alien Base Assault or Battleship UFO missions. Unlike the Engineer, the Medic has very few offensive support skills, instead having access to both better medkits and better smoke grenades. Due to their defensive support skills, it is highly advised to them keep away from the frontlines, working best when they can do reaction shots or lay down covering smoke. As a dedicated support unit, they lack the offensive versatility of other classes, but their wide variety of defensive and support skills make them execellent for holding the flanks or the rear.