Difference between revisions of "Medical Bay (Apocalypse)"
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As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed. |
As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed. |
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+ | |||
+ | == Statistics == |
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+ | <table {{StdCenterTable}}> |
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+ | <tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr> |
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+ | <tr><td align="left">Size (in base)</td><td>1x1</td></tr> |
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+ | <tr><td align="left">Days to build</td><td>4</td></tr> |
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+ | <tr><td align="left">Construction Cost</td><td>$12,000</td></tr> |
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+ | <tr><td align="left">Weekly Cost</td><td>$800</td></tr> |
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+ | <tr><td align="left">Capacity</td><td>10</td></tr> |
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+ | <tr><td align="left">Score points</td><td>?</td></tr> |
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+ | </table> |
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== See Also == |
== See Also == |
Revision as of 13:33, 22 September 2014
When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital.
One Medical Bay can treat ten agents at one time effectively; further patients reduce the effectiveness of the bay.
While being treated, agents cannot train.
Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.
As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.
Statistics
Statistics | Value |
---|---|
Size (in base) | 1x1 |
Days to build | 4 |
Construction Cost | $12,000 |
Weekly Cost | $800 |
Capacity | 10 |
Score points | ? |