Difference between revisions of "Medikit (EU2012)"
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(Created page with "Medikit * Cost: §15, 5 Engineers * Our field-deplorable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants. Allows use ...") |
m (The medkit can't suck THAT much.) |
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Medikit | Medikit | ||
* Cost: §15, 5 Engineers | * Cost: §15, 5 Engineers | ||
− | * Our field- | + | * Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants. |
Allows use of Stabilize and Heal Wound abilities. | Allows use of Stabilize and Heal Wound abilities. |
Revision as of 21:05, 7 October 2012
Medikit
- Cost: §15, 5 Engineers
- Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants.
Allows use of Stabilize and Heal Wound abilities.
Restores 4 HP (8 if used by Support class) by default. Can be improved to heal 6 HP (12 by Support) with Improved Medikit from the Foundry.