Difference between revisions of "Medikit (EU2012)"

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(Created page with "Medikit * Cost: §15, 5 Engineers * Our field-deplorable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants. Allows use ...")
 
m (The medkit can't suck THAT much.)
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Medikit
 
Medikit
 
* Cost: §15, 5 Engineers
 
* Cost: §15, 5 Engineers
* Our field-deplorable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants.
+
* Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants.
  
 
Allows use of Stabilize and Heal Wound abilities.
 
Allows use of Stabilize and Heal Wound abilities.

Revision as of 21:05, 7 October 2012

Medikit

  • Cost: §15, 5 Engineers
  • Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants.

Allows use of Stabilize and Heal Wound abilities.

Restores 4 HP (8 if used by Support class) by default. Can be improved to heal 6 HP (12 by Support) with Improved Medikit from the Foundry.