Medium Weapons Control (Apocalypse)

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Revision as of 06:47, 9 February 2019 by Svx (talk | contribs) (added note about mixing weapon control modules)
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A weapon control module can give extra accuracy to guided projectiles. The space required for the medium weapon control is 2x1. Along with other modules, they make efficient "space fillers" if you have empty utility module space.

Weapon control modules are useless when using guns. It does not matter how accurate the attack is, you will still miss if the UFO is no longer where it was when the bullet was fired. Use them with missile weapons for best results.

Note, I'm still not entirely sure on that last bit. Because missiles are auto-homing projectiles, would the accuracy mods affect the missile turn speed? Jammers definitely reduce the speed by making them fly off in a wider circle. Needs some way of testing. - NKF

Value Stacking

The abilities of the weapon control modules can be stacked, however every additional module will have its accuracy reduced incrementally more for every module that is installed. The Nth module will have its power divided by N. This is known as a Harmonic Series.

For example:

  • 1st module: 20% (20% / 1)
  • 2nd module: 10% (20% / 2) with both modules adding 30% accuracy to the vehicle
  • 3rd module: 6.66% (20% / 3) with all three modules adding 36% (36.66% rounded down) accuracy to the vehicle
  • 4th module: 5% (20% / 4) with all four module adding 41% (41.66% rounded down) accuracy to the vehicle

The fractions are rounded down to an integer. If mixing weapon control sizes, the larger sizes are considered first in the formula.

In short, the more modules of the same type that are installed beyond the first 2 reduce the overall effectiveness of the accuracy boost.

See also