Difference between revisions of "Mega-Primus"

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= A Tourist's Guide To Megaprimus =  
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= A Guide To Mega-Primus =  
  
Our Greetings to you, Visitor:
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Our Greetings To You, Visitor!
  
The City which you are about to enter, Mega Primus, is the primary Bastion of Mankind after emerging victorious from three seemingly hopeless wars against a despicable race of gene-manipulating, sinister Alien Empire. Yet hope survives, and mercy flourishes in its wake as well.  We have extended our mercy and friendship to those who chose to side with us, and as you see, you will encounter these integrated citizens resembling Sectoids of the First Alien War.
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The city which you are about to enter, Mega-Primus, is the beacon to lighten mankind's glorious path into the future. Commissioned in 2080, Mega-Primus is the first city designed under the Megapolis plan, which aims to improve human civilization life on Earth by the construction of self-sustainable megacities to house the population of mankind's home.  
  
The city features the finest technology and comfort throughout the Sol System, salvaged from the ancient Alien Empire who also seems to have begotten Our species, and the treacherous alien pirates who misused and looted their ruins to wage war on Us. The result is that We are finally sitting on the zenith of our history, seeing the entire contents of Our mysterious past in the blink of an eye. We travel around floating on the efficient and safe People Tubes. With the courtesy of the Transtellar corporation, who profit profoundly from the bountiful trading routes of our home, we revel in our Nanotechnological luxuries and Sensovision, students let school information flow into their minds freely and without effort, all adapted from the psychic coding and nanotech-construction technology of our enemies, we can even fly on hover vehicles we could not have dreamt of 40 years before! Obviously, Earth-born technology was insufficent to apply mass-hover project, so We justly claimed it from the filth who dared touch our blood and earth. And Our thanks go to the glorious soldiers of X-Com, men and women of legends unmatched even in Our dank and filthy Middle Ages. Men and Women who rose amongst the pile of skulls of the dead, Men and Women who carried the Illuminating light of Freedom, Justice and Equality to the masses, Enlightening Us through war, deceit, and heroism.
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The city features the finest technology and comfort throughout the Sol System, thanks to the genius and effort of mankind's scientists, blending the best of human and alien technology. The result is that we are finally sitting on the zenith of our history, seeing the entire outcome of human efforts past in the blink of an eye as we walk through the streets and buildings of our city.  
  
We do not wish to bore you with Our glorious history, as the Space Liner approaches the Space Port, and a massive Jungle of grass, glass and gleaming metal with its limitless bounties, pleasures and power awaits you.
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We travel around floating on the efficient and safe People Tubes and on [[Air Vehicles (Apocalypse)|hover vehicles]] we could not have dreamt of 40 years before. With the courtesy of the [[Transtellar]] our people and businesses are connected to all known human settlements. And the corporations operating on our city, such as [[Superdynamics]], [[General Metro]], [[Cyberweb]] and [[Solmine]] thrive and benefit profoundly from our bountiful trading routes.  
  
Once again, Welcome!
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We revel on the abundance of our self-sufficiency, thanks to the efforts of [[Synthemesh]]'s factories, [[Energen]]'s power plants and [[Evonet]]'s recycling efforts. Through the schools of [[Lifetree]] our students let school information flow into their minds freely and without effort, using psionic devices. And with the nanotechnological miracles of [[Nanotech]] and [[Sanctuary Clinic]] our citizens live longer and healthier than any human before our times.
  
        The Thirteen Most Enlightened Senators of Mega-Primus of ''Novus Ordo Seclorum''
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And since not all is work, we invite you to experience the entertainement provided by [[Sensovision]]'s [[Sensodrome (Apocalypse)|Sensodrome]]s and watch the excitement provided by our famous [[Grav Ball League|GravBall]] teams and their [[Astrodome (Apocalypse)|Astrodome]]s.
  
== Trade ==
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But we do not wish to bore you more with our glorious past and present, and as the [[Space Liner (Apocalypse)|Space Liner]] is approaching the [[Space Port (Apocalypse)|Space Port]] we invite you to step into a new world. To see by yourself the majesty of our architecture, to enjoy the boundaries of the finest human technology and to interact with our enlightened citizens.
  
Various Corporations have their industries in monopoly, and thus make humongous profits surpassing the power of the Government. Mega-Primus industry produces extremely high-quality products and exports them in high prices, whereas cheaply buying elerium from mining colonies of Mars, the Asteroid Belt and even the far-away Frontier, and exploiting them doubly by selling expensive materials, an Imperialist's finest dream-city.
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A future of limitless bounties, pleasures and power awaits you on Mega-Primus.
  
== Firms, Companies, Collectives ==
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Once Again, Welcome!
  
Mega-Primus, formerly known as Toronto, is a completely self-sustaining, locked entity, and probably the only completely safe place on Earth in the wake of the destruction of T'leth. Nothing is wasted here. Every piece of scrap, every waste product is recycled and put back to good use. Of course, there is a trade with colonies on Mars and beyond, where Mega-Primus sells high quality goods in exchange for raw materials and Elerium.
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''The [[Senate (Apocalypse)|Senate]] of Mega-Primus''
  
Most of the city is maintained by various corporations and organizations. A good X-COM commander should familiarize himself with these entities, as they, unlike the general populace, are well aware of X-COM's presence in the city, and aren't held back by laws or moral obligations. It is possible to have both friends and foes among denizens of the city - but it is impossible to keep up good relations with everyone. However, all of them must be watched for signs of alien infiltration - and some are more susceptible to it than others.
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== See Also ==
  
Below is a list of these corporations, along with short descriptions and suggestions.
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* [[City Maps (Apocalypse)|City Maps]]
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* [[Organizations]]
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* [[Relations (Apocalypse)|Relations]]
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* [[Trade (Apocalypse)|Trade]]
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* [[Buildings (Apocalypse)|Buildings and Areas]]
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* [[Population (Apocalypse)|Population]]
  
* Aliens
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==Back To==
  
Not an organization per se, the new Alien threat to the city is vastly different from what we have faced before. They are once again technologically superior to us. They've been proven aggressive when their infiltration attempts were discovered, and as such X-COM is allowed to and is obligated to eliminate this new threat by any means neccessary.
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[[Apocalypse]]
  
* Cult of Sirius
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[[Category: Apocalypse]]
 
 
A cult of Alien-worshipping freaks, these zealots have built up a surprisingly strong presence in the city. While the size and power of the Cult has apparently diminished since 2040s, they are still hostile to X-COM, and have reportedly amassed a small army, as well as a stockpile of top-notch weaponry in the city to assist their Alien "friends" in their nefarious deeds. Raiding their temples can both cripple their influence and provide X-COM with nice equipment.
 
 
 
* Cyberweb
 
 
 
The high-tech Cyberweb corporation provides the city with many artificial intelligence devices and systems. They do not manufacture outlawed androids, but provide control systems for various robots and automated services for the city.
 
 
 
* Diablo
 
 
 
A fanatical and violent gang with a base of operations in the slums outside the city limits. They've pioneered the use of crude yet efficient incendiary grenades, and are feuding with Psyke. Their trust is however easy to earn by attacking Psyke.
 
 
 
* Energen
 
 
 
Without the highly efficient fusion power plants and electricity infrastructure the city of Mega Primus would grind to quick, violent halt. Energen maintains and oversees these crucial facilities.
 
 
 
* Evonet
 
* Extropians
 
* General Metro
 
 
 
General Metro is the manufacturer of the engines for city's road vehicles, as well as Fusion PowerFuel. Obviously, it's a good idea to have them as friends, else your mighty fleets will turn into scrap metal.
 
 
 
* Government
 
 
 
While it may seem somewhat odd and shadowy to us, the Government is still the highest authority in the city. Protecting it from Alien inflitration and attacks is a top priority for us. The Government maintains hope that X-COM will be able to deal with the alien threat quietly and before the next election, and as such given it powers comparable to that of Megapol. However, abusing those powers is highly unrecommended, as Government will also be X-COM's primary sponsor - and any questionable actions will reduce the size of that paycheck at the end of the week.
 
 
 
* Grav Ball League
 
 
 
The fast-paced, highly exiting Grav Ball game and stadiums are run by Grav Ball League. A favourite past-time of many citizens, Grav Ball League has a lucrative deal with Sensovision who broadcast games to those citizens, who are too busy to or otherwise cannot attend live events.
 
 
 
* Lifetree
 
 
 
Highly efficient psionic methods used in education of young citizens is handled by Lifetree. Schools and universities of Lifetree keep the citizens educated and civilized later in life.
 
 
 
* Marsec
 
 
 
A megacorporation that stretches from Earth to the Frontier, MARs SECurity is a powerful manufacturer of the best of today's military equipment. Although they have some competition in the inferior-but-cheaper Megapol products, Marsec still outweighs its competitor by holding virtual monopoly on powerful combat vehicles, plasma, psionic and heavy weaponry, as well as Elerium-powered flying armor. It is a very bad idea to mess with Marsec.
 
 
 
* Megapol
 
 
 
MEGA-Primus POLice is more than just a security force. It is also a goverment-sponsored arms manufacturer. Megapol makes its own equipment and vehicles, and sustains itself by exporting some of it. Megapol has its hands full with the rampant crime syndicates in the city, and as such is able to provide only token support to X-COM, however Megapol patrol vehicles won't hesitate to assist X-COM in dealing with the alien ships. Megapol's market presence includes laser weaponry, heavy body armor, grenades and small arms. Megapol stations are extremely well-defended and the police troops are well-trained and heavily armed, so getting into their bad books will probably be mean the end of X-COM.
 
 
 
* Mutant Alliance
 
 
 
A semi-legal political entity that is fighting against the prejudice against the human/sectoid hybrids, relics from the First Alien War. Supporting the Mutant Alliance can bring X-COM psionically gifted recruits.
 
 
 
* Nanotech
 
* Nutrivend
 
* Osiron
 
 
 
The wealthiest crime syndicate in the city, Osiron is something in between a gang and a legitimate corporation. Osiron is significantly better equipped and organized that other criminal organizations, and can be a formidable opponent.
 
 
 
* Psyke
 
 
 
A declining criminal gang, Psyke is still a major thorn in Government's side due to their development of illegal, addictive and highly dangerous Psiclone implant. They are at constant war with Diablo, and attacking one will win you friendship of another. And you didn't see it here, but psiclones are worth quite a lot on the black market...
 
 
 
* S.E.L.F.
 
 
 
The Sentient Engine Liberation Front is a political entity, much alike to the Mutant Alliance, which fights for the rights of the outlawed androids. Androids can be highly efficient shock troops, so good relations with S.E.L.F. are a huge bonus.
 
 
 
* Sanctuary Clinic
 
 
 
Hospitals, pharmaceutical plants and the procreation parks are run by Sanctuary Clinic. Longeviety, health and procreation is on their shoulders and without these curcial services the city wouldn't last long.
 
 
 
* Sensovision
 
 
 
* Solmine
 
 
 
Off-planet mining operations are conducted by Solmine and the prized-after Elerium-115 not found on Earth is their main product. Solmine and Marsec work closely together to ensure the security of the mining colonies.
 
 
 
* Superdynamics
 
 
 
Superdynamics is an engine manufacturer, specializing in engines for flyers. Since flyers get to see most of the action, it would be wise to outfit them with the best stuff there is - a reason enough to try to keep Superdynamics friendly.
 
 
 
* Synthemesh
 
* Technocrats
 
* Transtellar
 
 
 
An interstellar shipping corporation. Don't let their space liners fool you - they also have the monopoly on all transport inside the city. Transtellar is very susceptible to Alien infiltration (according to Megapol), and is very nervous about any military activity in its borders. They are also VERY touchy about damage to the people tubes. You know, the ones that come crashing to the ground every time their is a battle in city limits. It will probably be the hardest corporation to keep happy, but not doing so can cripple X-COM's market activity - and that equals bankruptcy.
 
 
 
* X-Com
 
 
 
That's us. A shadowy paramilitary organization that in the breaks between taking over the city should also try to chase off the aliens.
 
 
 
== Base Locations ==
 
 
 
The Government offers X-Com discreet locations such as abandoned warehouses and slums, and provided the base is in latter location, it is unlikely that the base is going to be attacked by Alien forces easily (Although the structural integrity of these badly undermaintained structures is very questionable).
 
 
 
The bases have preset corridors, and facilities can be constructed into these empty spaces, and it is forbidden to fund additional excavations.
 
 
 
When needed, the Government can be contacted to give an additional base, provided the funds are at your disposal.
 
 
 
The newest development in base facilities are base defenses: Security Stations, riddled with plasma turrets. A few of those at important chokepoints will be enough to cripple any assault on your base, Alien or human alike.
 

Revision as of 20:18, 16 November 2009

A Guide To Mega-Primus

Our Greetings To You, Visitor!

The city which you are about to enter, Mega-Primus, is the beacon to lighten mankind's glorious path into the future. Commissioned in 2080, Mega-Primus is the first city designed under the Megapolis plan, which aims to improve human civilization life on Earth by the construction of self-sustainable megacities to house the population of mankind's home.

The city features the finest technology and comfort throughout the Sol System, thanks to the genius and effort of mankind's scientists, blending the best of human and alien technology. The result is that we are finally sitting on the zenith of our history, seeing the entire outcome of human efforts past in the blink of an eye as we walk through the streets and buildings of our city.

We travel around floating on the efficient and safe People Tubes and on hover vehicles we could not have dreamt of 40 years before. With the courtesy of the Transtellar our people and businesses are connected to all known human settlements. And the corporations operating on our city, such as Superdynamics, General Metro, Cyberweb and Solmine thrive and benefit profoundly from our bountiful trading routes.

We revel on the abundance of our self-sufficiency, thanks to the efforts of Synthemesh's factories, Energen's power plants and Evonet's recycling efforts. Through the schools of Lifetree our students let school information flow into their minds freely and without effort, using psionic devices. And with the nanotechnological miracles of Nanotech and Sanctuary Clinic our citizens live longer and healthier than any human before our times.

And since not all is work, we invite you to experience the entertainement provided by Sensovision's Sensodromes and watch the excitement provided by our famous GravBall teams and their Astrodomes.

But we do not wish to bore you more with our glorious past and present, and as the Space Liner is approaching the Space Port we invite you to step into a new world. To see by yourself the majesty of our architecture, to enjoy the boundaries of the finest human technology and to interact with our enlightened citizens.

A future of limitless bounties, pleasures and power awaits you on Mega-Primus.

Once Again, Welcome!

The Senate of Mega-Primus

See Also

Back To

Apocalypse