Difference between revisions of "Megapol"

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(Summary from in-game ufopaedia)
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Megapol not only runs the city police force and prison service, it also manufactures vehicles, weapons and munitions.  It directly competes with the [[Marsec]] corporation for lucrative markets in the mining colonies and [[Mega Primus (Apocalypse)|Mega Primus]].  The mjor problems for Megapol are the criminal gangs that distribute Psiclone and the UFO incursions which are regarded as a threat to city security.  Police vehicles bravely intercept UFOs as they materialize from the [[Dimension Gates]], but they are woefully under equipped to deal with them.
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Megapol runs the city's police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game.  They start out friendly to you, and you should keep them that way, because (not mentioning the fact that you absolutely need Megapol's weapons early-on) Megapol officers are some of the most difficult enemies in the game.  If you become enemies with them, the most likely turn of events will end in you LOSING THE GAME.  As for the corporation's profile, that'll be added later.
 
Megapol runs the city's police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game.  They start out friendly to you, and you should keep them that way, because (not mentioning the fact that you absolutely need Megapol's weapons early-on) Megapol officers are some of the most difficult enemies in the game.  If you become enemies with them, the most likely turn of events will end in you LOSING THE GAME.  As for the corporation's profile, that'll be added later.

Revision as of 09:18, 10 April 2006

Megapol not only runs the city police force and prison service, it also manufactures vehicles, weapons and munitions. It directly competes with the Marsec corporation for lucrative markets in the mining colonies and Mega Primus. The mjor problems for Megapol are the criminal gangs that distribute Psiclone and the UFO incursions which are regarded as a threat to city security. Police vehicles bravely intercept UFOs as they materialize from the Dimension Gates, but they are woefully under equipped to deal with them.

Megapol runs the city's police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game. They start out friendly to you, and you should keep them that way, because (not mentioning the fact that you absolutely need Megapol's weapons early-on) Megapol officers are some of the most difficult enemies in the game. If you become enemies with them, the most likely turn of events will end in you LOSING THE GAME. As for the corporation's profile, that'll be added later.