Difference between revisions of "Megapol"

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Megapol not only runs the city police force and prison service, it also manufactures vehicles, weapons and munitions.  It directly competes with the [[Marsec]] corporation for lucrative markets in the mining colonies and [[Mega Primus (Apocalypse)|Mega Primus]].  The major problems for Megapol are the criminal gangs that distribute Psiclone and the UFO incursions which are regarded as a threat to city security.  Police vehicles bravely intercept UFOs as they materialize from the [[Dimension Gates]], but they are woefully under equipped to deal with them.
 
Megapol not only runs the city police force and prison service, it also manufactures vehicles, weapons and munitions.  It directly competes with the [[Marsec]] corporation for lucrative markets in the mining colonies and [[Mega Primus (Apocalypse)|Mega Primus]].  The major problems for Megapol are the criminal gangs that distribute Psiclone and the UFO incursions which are regarded as a threat to city security.  Police vehicles bravely intercept UFOs as they materialize from the [[Dimension Gates]], but they are woefully under equipped to deal with them.
  
Megapol runs the city's police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game. They start out friendly to you, and you should keep them that way, because (not mentioning the fact that you absolutely need Megapol's weapons early-on) Megapol officers are some of the most difficult enemies in the game. If you become enemies with them, the most likely turn of events will end in you LOSING THE GAME.  As for the corporation's profile, that'll be added later.
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== Benefits ==
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Megapol runs the city's police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game. They start out friendly to you, and you should keep them that way, because (not mentioning the fact that you absolutely need Megapol's weapons early on) Megapol officers are some of the most difficult enemies in the game. Megapol also has several road and air squad cars patrolling the city. It would be much more convenient for them to keep shooting at Aliens, rather than at you. If you become enemies with them, the most likely turn of events will end in you LOSING THE GAME.
  
==benfits==
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== See Also ==
Non-hostile relations with Megapol allow you to purchase megapol armor, and a number of early equipment pieces for both troops and planes.
 
 
 
==See Also==
 
 
[[Corporations (Apocalypse)]]
 
[[Corporations (Apocalypse)]]

Revision as of 16:29, 28 October 2007

Megapol not only runs the city police force and prison service, it also manufactures vehicles, weapons and munitions. It directly competes with the Marsec corporation for lucrative markets in the mining colonies and Mega Primus. The major problems for Megapol are the criminal gangs that distribute Psiclone and the UFO incursions which are regarded as a threat to city security. Police vehicles bravely intercept UFOs as they materialize from the Dimension Gates, but they are woefully under equipped to deal with them.

Benefits

Megapol runs the city's police, fire, and ambulance services, as well as producing some of the more important weapons and equipment in the game. They start out friendly to you, and you should keep them that way, because (not mentioning the fact that you absolutely need Megapol's weapons early on) Megapol officers are some of the most difficult enemies in the game. Megapol also has several road and air squad cars patrolling the city. It would be much more convenient for them to keep shooting at Aliens, rather than at you. If you become enemies with them, the most likely turn of events will end in you LOSING THE GAME.

See Also

Corporations (Apocalypse)