Difference between revisions of "Megapol AP Grenade"

From UFOpaedia
Jump to navigation Jump to search
m
m
Line 13: Line 13:
 
* Maximum Weekly Stock: 50
 
* Maximum Weekly Stock: 50
 
* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
 
+
<br clear=all>
 
A basic explosive grenade able to kill brainsuckers or hyperworms when they are [[Engaging_the_Enemy_(Apocalypse)|too close]] to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, [[Take_Cover!|clears]] an area of trees, rubble, etc. Leaves a small smoke cloud after detonation. When thrown into a fire, it may destroy the burning 'thing' and extinguish the flames.  
 
A basic explosive grenade able to kill brainsuckers or hyperworms when they are [[Engaging_the_Enemy_(Apocalypse)|too close]] to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, [[Take_Cover!|clears]] an area of trees, rubble, etc. Leaves a small smoke cloud after detonation. When thrown into a fire, it may destroy the burning 'thing' and extinguish the flames.  
  

Revision as of 21:47, 7 August 2022

The Megapol AP Grenade is a standard anti-personnel grenade with a timer mechanism. It can also be activated on impact making it highly useful in time-critical combat situations.  From: Apocalypse Ufopaedia
Anti-Personnel Grenade
AP Grenade.png
  • Size: 1 × 1
  • Weight: 2
  • Power: 56
  • Damage Type: Explosive
  • Blast Radius: 7
  • Manufacturer: Megapol
  • Available: Week 1
  • Base Price: $70
  • Minimum Weekly Stock: 20
  • Maximum Weekly Stock: 50
  • Battlescape Score: 1


A basic explosive grenade able to kill brainsuckers or hyperworms when they are too close to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, clears an area of trees, rubble, etc. Leaves a small smoke cloud after detonation. When thrown into a fire, it may destroy the burning 'thing' and extinguish the flames.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons