Difference between revisions of "Megapol AP Grenade"
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A basic explosive grenade able to kill brainsuckers or hyperworms when they are [[Engaging_the_Enemy_(Apocalypse)|too close]] to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, [[Take_Cover!|clears]] an area of trees, rubble, etc. Leaves a small smoke cloud after detonation. When thrown into a fire, it may destroy the burning 'thing' and extinguish the flames. | A basic explosive grenade able to kill brainsuckers or hyperworms when they are [[Engaging_the_Enemy_(Apocalypse)|too close]] to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, [[Take_Cover!|clears]] an area of trees, rubble, etc. Leaves a small smoke cloud after detonation. When thrown into a fire, it may destroy the burning 'thing' and extinguish the flames. | ||
Revision as of 21:47, 7 August 2022
The Megapol AP Grenade is a standard anti-personnel grenade with a timer mechanism. It can also be activated on impact making it highly useful in time-critical combat situations. From: Apocalypse Ufopaedia
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A basic explosive grenade able to kill brainsuckers or hyperworms when they are too close to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, clears an area of trees, rubble, etc. Leaves a small smoke cloud after detonation. When thrown into a fire, it may destroy the burning 'thing' and extinguish the flames.