Difference between revisions of "Megapol Armor"

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In battle ''Megapol Armor'' is very good against all but the most powerful human tech, and agents will rarely find themselves injured except when the armor is worn down. It is capable of weathering several attacks from early alien weapons and the [[Disruptor Gun]] with minor injury. This changes when [[Popper (Apocalypse)|Poppers]] and [[Devastator Cannon]]s show up, as they'll deal heavy damage from the first hit and agents will quickly require [[Personal Disruptor Shield|Shields]] for protection.  
 
In battle ''Megapol Armor'' is very good against all but the most powerful human tech, and agents will rarely find themselves injured except when the armor is worn down. It is capable of weathering several attacks from early alien weapons and the [[Disruptor Gun]] with minor injury. This changes when [[Popper (Apocalypse)|Poppers]] and [[Devastator Cannon]]s show up, as they'll deal heavy damage from the first hit and agents will quickly require [[Personal Disruptor Shield|Shields]] for protection.  
  
Later on the game when [[X-COM Disruptor Armor]] is deployed this armor will be obsolete for frontline duty, but it will still be useful for garrison soldiers.  
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Later on the game when [[X-COM Disruptor Armor]] is deployed this armor will be obsolete for frontline duty, but it will still be useful for garrison soldiers.
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Interestingly, Megapol officers do '''not''' wear this armor.
  
 
== Statistics ==
 
== Statistics ==

Revision as of 16:18, 11 June 2014

Megapol Armor UFOPedia picture

Megapol Armor is available in Apocalypse from the beginning. Of the three armor types, it's mid-range in terms of protection and slows your agents the most due to its weight. It is mostly used because it's so readily available in large quantities and cheaper than Marsec Armor.

Hybrid agents will find themselves burdened by the armor's extreme weight due to their low strength. For them, Marsec Armor offers respectable protection while being much lighter for use.

In battle Megapol Armor is very good against all but the most powerful human tech, and agents will rarely find themselves injured except when the armor is worn down. It is capable of weathering several attacks from early alien weapons and the Disruptor Gun with minor injury. This changes when Poppers and Devastator Cannons show up, as they'll deal heavy damage from the first hit and agents will quickly require Shields for protection.

Later on the game when X-COM Disruptor Armor is deployed this armor will be obsolete for frontline duty, but it will still be useful for garrison soldiers.

Interestingly, Megapol officers do not wear this armor.

Statistics

Facing Protection Weight Market Value 1
Leg4212400
Body4514400
Right Arm3810300
Left Arm3810300
Helmet449400

1Market value is the initial value. It will vary during the game according to available quantities.

  • Total weight: 55
  • Overall cost: 1800


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons