Difference between revisions of "Megapol Auto Cannon"
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− | Megapol | + | [[Megapol]]’s Auto Cannon is a powerful weapon that mimics and combines the versatility of its older cousins the [[Auto Cannon]] from the [[First Alien War]]. It can take AP, HE and Incendiary ammo drums that allow the weapon to change how the weapon will behave in combat. |
;Armor Piercing Ammo | ;Armor Piercing Ammo | ||
− | :Armor Piercing are very powerful and even give the [[Megapol Plasma Gun]] a good run for its money. This is where the Megapol | + | :Armor Piercing are very powerful and even give the [[Megapol Plasma Gun]] a good run for its money. This is where the Megapol Auto Cannon and the old favourite Auto Cannon differ greatly. Where the older Armour Piercing rounds were used sparingly due to their unreliability (Note: This was due to a difference in weapon speed), the Megapol Armor Piercing rounds are very reliable and may see a lot of use in combat. |
;High Explosive Ammo | ;High Explosive Ammo | ||
− | :The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like | + | :The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like [[Hyperworm (Apocalypse)|Hyperworm]]s and [[Brainsucker (Apocalypse)|Brainsucker]]s. |
;Incendiary Ammo | ;Incendiary Ammo | ||
− | :Incendiary rounds are ideal for roasting enemies and terrain. As | + | :Incendiary rounds are ideal for roasting enemies and terrain. As usual, fire can quickly incite tight packs of enemies to flee from the flames. They are more compact than [[Incendiary Grenade]], but require a cannon to operate. Therefore it is sensible only to use these if the agent is armed with a Megapol Auto Cannon. |
Although it's a two-handed weapon, commanders will gladly arm agents with two Megapol Auto Cannons for close range combat. The increased output is very impressive and the close proximity negates the loss in accuracy. Pairs of aimed Megapol Auto Cannons are also ideal for mid to long range combat. | Although it's a two-handed weapon, commanders will gladly arm agents with two Megapol Auto Cannons for close range combat. The increased output is very impressive and the close proximity negates the loss in accuracy. Pairs of aimed Megapol Auto Cannons are also ideal for mid to long range combat. | ||
+ | |||
+ | == Stats == | ||
+ | [[Image:Megapol Auto Cannon (UFOpaedia).png|frame|Auto Cannon]] | ||
+ | === Auto Cannon === | ||
+ | <table><tr><td>[[Image:Megapol Auto Cannon.png|left]]</td><td> | ||
+ | *Size: 2 × 4 | ||
+ | *Weight: 10 | ||
+ | *ROF: 1.06 r/s | ||
+ | *Accuracy: 40% | ||
+ | *Manufacturer: Megapol | ||
+ | *Base Price: $1,200 | ||
+ | *Minimum Weekly Stock: 3 | ||
+ | *Maximum Weekly Stock: 8 | ||
+ | *Battlescape Score: 3</td></tr></table> | ||
+ | |||
+ | *Two-handed weapon | ||
+ | |||
+ | “The Megapol Auto Cannon is a bulky but versatile weapon. It can fire armor piercing rounds, high explosive shells or incendiary shells. It is best used at medium range with explosive or incendiary ammunition, or at close range with armor piercing rounds.” | ||
+ | |||
+ | == Ammunition == | ||
+ | [[Image:Megapol AP Clip (UFOpaedia).png|frame|Auto Cannon AP Clip]] | ||
+ | === Auto Cannon AP Clip === | ||
+ | <table><tr><td>[[Image:Megapol AP Clip.png|left]]</td><td> | ||
+ | *Size: 1 × 1 | ||
+ | *Weight: 2 | ||
+ | *Power: 40 | ||
+ | *Damage Type: Armor Piercing | ||
+ | *Ammo: 24 | ||
+ | *Range: 56m | ||
+ | *Manufacturer: Megapol | ||
+ | *Base Price: $30 | ||
+ | *Minimum Weekly Stock: 20 | ||
+ | *Maximum Weekly Stock: 40 | ||
+ | *Battlescape Score: 0</td></tr></table> | ||
+ | |||
+ | “Armor piercing ammunition for the Auto Cannon.” | ||
+ | |||
+ | [[Image:Megapol HE Clip (UFOpaedia).png|frame|Auto Cannon HE Clip]] | ||
+ | === Auto Cannon HE Clip === | ||
+ | <table><tr><td>[[Image:Megapol HE Clip.png|left]]</td><td> | ||
+ | *Size: 1 × 1 | ||
+ | *Weight: 2 | ||
+ | *Power: 33 | ||
+ | *Damage Type: Explosive | ||
+ | *Blast Radius: 8 | ||
+ | *Ammo: 24 | ||
+ | *Range: 56m | ||
+ | *Manufacturer: Megapol | ||
+ | *Base Price: $40 | ||
+ | *Minimum Weekly Stock: 20 | ||
+ | *Maximum Weekly Stock: 40 | ||
+ | *Battlescape Score: 0</td></tr></table> | ||
+ | |||
+ | “High Explosive ammunition for the Auto Cannon.” | ||
+ | |||
+ | [[Image:Megapol IN Clip (UFOpaedia).png|frame|Auto Cannon IN Clip]] | ||
+ | === Auto Cannon IN Clip === | ||
+ | <table><tr><td>[[Image:Megapol IN Clip.png|left]]</td><td> | ||
+ | *Size: 1 × 1 | ||
+ | *Weight: 2 | ||
+ | *Power: 37 | ||
+ | *Damage Type: Incendiary | ||
+ | *Blast Radius: 7 (or 2? I'm not sure how to check this, but that's how far the fire goes.) | ||
+ | *Ammo: 24 | ||
+ | *Range: 56m | ||
+ | *Manufacturer: Megapol | ||
+ | *Base Price: $30 | ||
+ | *Minimum Weekly Stock: 20 | ||
+ | *Maximum Weekly Stock: 40 | ||
+ | *Battlescape Score: 0</td></tr></table> | ||
+ | |||
+ | “Incendiary ammunition for the Auto Cannon.” |
Revision as of 22:46, 20 October 2007
Megapol’s Auto Cannon is a powerful weapon that mimics and combines the versatility of its older cousins the Auto Cannon from the First Alien War. It can take AP, HE and Incendiary ammo drums that allow the weapon to change how the weapon will behave in combat.
- Armor Piercing Ammo
- Armor Piercing are very powerful and even give the Megapol Plasma Gun a good run for its money. This is where the Megapol Auto Cannon and the old favourite Auto Cannon differ greatly. Where the older Armour Piercing rounds were used sparingly due to their unreliability (Note: This was due to a difference in weapon speed), the Megapol Armor Piercing rounds are very reliable and may see a lot of use in combat.
- High Explosive Ammo
- The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like Hyperworms and Brainsuckers.
- Incendiary Ammo
- Incendiary rounds are ideal for roasting enemies and terrain. As usual, fire can quickly incite tight packs of enemies to flee from the flames. They are more compact than Incendiary Grenade, but require a cannon to operate. Therefore it is sensible only to use these if the agent is armed with a Megapol Auto Cannon.
Although it's a two-handed weapon, commanders will gladly arm agents with two Megapol Auto Cannons for close range combat. The increased output is very impressive and the close proximity negates the loss in accuracy. Pairs of aimed Megapol Auto Cannons are also ideal for mid to long range combat.
Stats
Auto Cannon
|
- Two-handed weapon
“The Megapol Auto Cannon is a bulky but versatile weapon. It can fire armor piercing rounds, high explosive shells or incendiary shells. It is best used at medium range with explosive or incendiary ammunition, or at close range with armor piercing rounds.”
Ammunition
Auto Cannon AP Clip
|
“Armor piercing ammunition for the Auto Cannon.”
Auto Cannon HE Clip
|
“High Explosive ammunition for the Auto Cannon.”
Auto Cannon IN Clip
|
“Incendiary ammunition for the Auto Cannon.”