Difference between revisions of "Megapol Auto Cannon"

From UFOpaedia
Jump to navigation Jump to search
m (Small typo.)
m (Slight additions to the descriptions)
Line 1: Line 1:
[[Megapol]]’s Auto Cannon is a powerful weapon that mimics and combines the versatility of its older cousin, the [[Auto Cannon]] from the [[First Alien War]]. It can take AP, HE and Incendiary ammo drums that allow the weapon to change how the weapon will behave in combat.
+
[[Megapol]]’s Auto Cannon is a powerful weapon that mimics the versatility of its older cousin the [[Auto Cannon]] from the [[First Alien War]]. It can take a selection of AP, HE and Incendiary ammo drums that allow the weapon to change how it behaves in combat.
  
 
;Armor Piercing Ammo
 
;Armor Piercing Ammo
:Armor Piercing are very powerful and even give the [[Megapol Plasma Gun]] a good run for its money. This is where the Megapol Auto Cannon and the old favourite Auto Cannon differ greatly. Where the older Armour Piercing rounds were used sparingly due to their unreliability (Note: This was due to a difference in weapon speed), the Megapol Armor Piercing rounds are very reliable and may see a lot of use in combat.
+
:Armor Piercing are very powerful and even give the [[Megapol Plasma Gun]] a good run for its money. This is where the Megapol Auto Cannon and the old favourite Auto Cannon differ greatly. Where the older Armour Piercing rounds were used sparingly due to their unreliability (Note: This is primarily a function of how the speed of the Autocannon is handled differently in the two games), the Megapol Armor Piercing rounds are very reliable and may see a lot of use in combat.
  
 
;High Explosive Ammo
 
;High Explosive Ammo
:The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like [[Hyperworm (Apocalypse)|Hyperworm]]s and [[Brainsucker (Apocalypse)|Brainsucker]]s.
+
:The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like [[Hyperworm (Apocalypse)|Hyperworm]]s and [[Brainsucker (Apocalypse)|Brainsucker]]s. While wearing stronger armor like Megapol Or X-Com Disrupter Armor or even [[Personal Disruptor Shield]]s, they can even be used like [[Megapol AP Grenade]]s to blow brainsuckers off your own head by targeting the ground in front of you.  
  
 
;Incendiary Ammo
 
;Incendiary Ammo

Revision as of 23:15, 20 October 2007

Megapol’s Auto Cannon is a powerful weapon that mimics the versatility of its older cousin the Auto Cannon from the First Alien War. It can take a selection of AP, HE and Incendiary ammo drums that allow the weapon to change how it behaves in combat.

Armor Piercing Ammo
Armor Piercing are very powerful and even give the Megapol Plasma Gun a good run for its money. This is where the Megapol Auto Cannon and the old favourite Auto Cannon differ greatly. Where the older Armour Piercing rounds were used sparingly due to their unreliability (Note: This is primarily a function of how the speed of the Autocannon is handled differently in the two games), the Megapol Armor Piercing rounds are very reliable and may see a lot of use in combat.
High Explosive Ammo
The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like Hyperworms and Brainsuckers. While wearing stronger armor like Megapol Or X-Com Disrupter Armor or even Personal Disruptor Shields, they can even be used like Megapol AP Grenades to blow brainsuckers off your own head by targeting the ground in front of you.
Incendiary Ammo
Incendiary rounds are ideal for roasting enemies and terrain. As usual, fire can quickly incite tight packs of enemies to flee from the flames. They are more compact than Incendiary Grenade, but require a cannon to operate. Therefore it is sensible only to use these if the agent is armed with a Megapol Auto Cannon.

Although it's a two-handed weapon, commanders will gladly arm agents with two Megapol Auto Cannons for close range combat. The increased output is very impressive and the close proximity negates the loss in accuracy. Pairs of aimed Megapol Auto Cannons are also ideal for mid to long range combat.

Stats

Auto Cannon

Auto Cannon

Megapol Auto Cannon.png
  • Size: 2 × 4
  • Weight: 10
  • ROF: 1.06 r/s
  • Accuracy: 40%
  • Manufacturer: Megapol
  • Base Price: $1,200
  • Minimum Weekly Stock: 3
  • Maximum Weekly Stock: 8
  • Battlescape Score: 3
  • Two-handed weapon

“The Megapol Auto Cannon is a bulky but versatile weapon. It can fire armor piercing rounds, high explosive shells or incendiary shells. It is best used at medium range with explosive or incendiary ammunition, or at close range with armor piercing rounds.”

Ammunition

Auto Cannon AP Clip

Auto Cannon AP Clip

Megapol AP Clip.png
  • Size: 1 × 1
  • Weight: 2
  • Power: 40
  • Damage Type: Armor Piercing
  • Ammo: 24
  • Range: 56m
  • Manufacturer: Megapol
  • Base Price: $30
  • Minimum Weekly Stock: 20
  • Maximum Weekly Stock: 40
  • Battlescape Score: 0

“Armor piercing ammunition for the Auto Cannon.”

Auto Cannon HE Clip

Auto Cannon HE Clip

Megapol HE Clip.png
  • Size: 1 × 1
  • Weight: 2
  • Power: 33
  • Damage Type: Explosive
  • Blast Radius: 8
  • Ammo: 24
  • Range: 56m
  • Manufacturer: Megapol
  • Base Price: $40
  • Minimum Weekly Stock: 20
  • Maximum Weekly Stock: 40
  • Battlescape Score: 0

“High Explosive ammunition for the Auto Cannon.”

Auto Cannon IN Clip

Auto Cannon IN Clip

Megapol IN Clip.png
  • Size: 1 × 1
  • Weight: 2
  • Power: 37
  • Damage Type: Incendiary
  • Blast Radius: 7 (or 2? I'm not sure how to check this, but that's how far the fire goes.)
  • Ammo: 24
  • Range: 56m
  • Manufacturer: Megapol
  • Base Price: $30
  • Minimum Weekly Stock: 20
  • Maximum Weekly Stock: 40
  • Battlescape Score: 0

“Incendiary ammunition for the Auto Cannon.”