Difference between revisions of "Megapol Auto Cannon"
m (Slight additions to the descriptions) |
(worth noting that the HE rounds aren't actually weaker than AP) |
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− | [[Megapol]] |
+ | [[Megapol]]'s Auto Cannon is a powerful weapon that mimics the versatility of its older cousin the [[Auto-Cannon]] from the [[First Alien War]]. It can take a selection of AP, HE and Incendiary ammo drums that allow the weapon to change how it behaves in combat. |
;Armor Piercing Ammo |
;Armor Piercing Ammo |
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;High Explosive Ammo |
;High Explosive Ammo |
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− | :The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like [[Hyperworm (Apocalypse)|Hyperworm]]s and [[ |
+ | :The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like [[Hyperworm (Apocalypse)|Hyperworm]]s and [[Brainsucker]]s. While wearing stronger armor like Megapol or X-COM Disruptor Armor or even [[Personal Disruptor Shield]]s, they can even be used like [[Megapol AP Grenade]]s to blow brainsuckers off your own head by targeting the ground in front of you. Note that fired explosives in Apocalypse deal damage twice if they hit (once for the hit and one for the explosion), so these are generally more lethal than the AP rounds. |
;Incendiary Ammo |
;Incendiary Ammo |
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− | :Incendiary rounds are ideal for roasting enemies and terrain. As usual, fire can quickly incite tight packs of enemies to flee from the flames. They are more compact than [[Incendiary Grenade]], but require a cannon to operate. Therefore it is sensible only to use these if the agent is armed with a Megapol Auto Cannon. |
+ | :Incendiary rounds are ideal for roasting enemies and terrain. As usual, fire can quickly incite tight packs of enemies to flee from the flames. They are more compact than [[Incendiary Grenade]]s, but require a cannon to operate. Therefore, it is sensible only to use these if the agent is armed with a Megapol Auto Cannon. |
Although it's a two-handed weapon, commanders will gladly arm agents with two Megapol Auto Cannons for close range combat. The increased output is very impressive and the close proximity negates the loss in accuracy. Pairs of aimed Megapol Auto Cannons are also ideal for mid to long range combat. |
Although it's a two-handed weapon, commanders will gladly arm agents with two Megapol Auto Cannons for close range combat. The increased output is very impressive and the close proximity negates the loss in accuracy. Pairs of aimed Megapol Auto Cannons are also ideal for mid to long range combat. |
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=== Auto Cannon === |
=== Auto Cannon === |
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<table><tr><td>[[Image:Megapol Auto Cannon.png|left]]</td><td> |
<table><tr><td>[[Image:Megapol Auto Cannon.png|left]]</td><td> |
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− | *Size: 2 × 4 |
+ | * Size: 2 × 4 |
− | *Weight: 10 |
+ | * Weight: 10 |
− | *ROF: 1.06 r/s |
+ | * ROF: 1.06 r/s |
− | *Accuracy: 40% |
+ | * Accuracy: 40% |
− | *Manufacturer: Megapol |
+ | * Manufacturer: [[Megapol]] |
− | *Base Price: $1,200 |
+ | * Base Price: $1,200 |
− | *Minimum Weekly Stock: 3 |
+ | * Minimum Weekly Stock: 3 |
− | *Maximum Weekly Stock: 8 |
+ | * Maximum Weekly Stock: 8 |
− | *Battlescape Score: 3</td></tr></table> |
+ | * Battlescape Score: 3</td></tr></table> |
− | *Two-handed weapon |
+ | * Two-handed weapon |
− | + | "The Megapol Auto Cannon is a bulky but versatile weapon. It can fire armor piercing rounds, high explosive shells or incendiary shells. It is best used at medium range with explosive or incendiary ammunition, or at close range with armor piercing rounds." |
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== Ammunition == |
== Ammunition == |
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=== Auto Cannon AP Clip === |
=== Auto Cannon AP Clip === |
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<table><tr><td>[[Image:Megapol AP Clip.png|left]]</td><td> |
<table><tr><td>[[Image:Megapol AP Clip.png|left]]</td><td> |
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− | *Size: 1 × 1 |
+ | * Size: 1 × 1 |
− | *Weight: 2 |
+ | * Weight: 2 |
− | *Power: 40 |
+ | * Power: 40 |
− | *Damage Type: Armor Piercing |
+ | * Damage Type: Armor Piercing |
− | *Ammo: 24 |
+ | * Ammo: 24 |
− | *Range: 56m |
+ | * Range: 56m |
− | *Manufacturer: Megapol |
+ | * Manufacturer: [[Megapol]] |
− | *Base Price: $30 |
+ | * Base Price: $30 |
− | *Minimum Weekly Stock: 20 |
+ | * Minimum Weekly Stock: 20 |
− | *Maximum Weekly Stock: 40 |
+ | * Maximum Weekly Stock: 40 |
− | *Battlescape Score: 0</td></tr></table> |
+ | * Battlescape Score: 0</td></tr></table> |
− | |||
⚫ | |||
⚫ | |||
+ | ---- |
||
[[Image:Megapol HE Clip (UFOpaedia).png|frame|Auto Cannon HE Clip]] |
[[Image:Megapol HE Clip (UFOpaedia).png|frame|Auto Cannon HE Clip]] |
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=== Auto Cannon HE Clip === |
=== Auto Cannon HE Clip === |
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<table><tr><td>[[Image:Megapol HE Clip.png|left]]</td><td> |
<table><tr><td>[[Image:Megapol HE Clip.png|left]]</td><td> |
||
− | *Size: 1 × 1 |
+ | * Size: 1 × 1 |
− | *Weight: 2 |
+ | * Weight: 2 |
− | *Power: 33 |
+ | * Power: 33 |
− | *Damage Type: Explosive |
+ | * Damage Type: Explosive |
− | *Blast Radius: 8 |
+ | * Blast Radius: 8 |
− | *Ammo: 24 |
+ | * Ammo: 24 |
− | *Range: 56m |
+ | * Range: 56m |
− | *Manufacturer: Megapol |
+ | * Manufacturer: [[Megapol]] |
− | *Base Price: $40 |
+ | * Base Price: $40 |
− | *Minimum Weekly Stock: 20 |
+ | * Minimum Weekly Stock: 20 |
− | *Maximum Weekly Stock: 40 |
+ | * Maximum Weekly Stock: 40 |
− | *Battlescape Score: 0</td></tr></table> |
+ | * Battlescape Score: 0</td></tr></table> |
− | |||
⚫ | |||
⚫ | |||
+ | ---- |
||
[[Image:Megapol IN Clip (UFOpaedia).png|frame|Auto Cannon IN Clip]] |
[[Image:Megapol IN Clip (UFOpaedia).png|frame|Auto Cannon IN Clip]] |
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=== Auto Cannon IN Clip === |
=== Auto Cannon IN Clip === |
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<table><tr><td>[[Image:Megapol IN Clip.png|left]]</td><td> |
<table><tr><td>[[Image:Megapol IN Clip.png|left]]</td><td> |
||
− | *Size: 1 × 1 |
+ | * Size: 1 × 1 |
− | *Weight: 2 |
+ | * Weight: 2 |
− | *Power: 37 |
+ | * Power: 37 |
− | *Damage Type: Incendiary |
+ | * Damage Type: Incendiary |
− | *Blast Radius: 7 (or 2? I'm not sure how to check this, but that's how far the fire goes.) |
+ | * Blast Radius: 7 (or 2? I'm not sure how to check this, but that's how far the fire goes.) |
− | *Ammo: 24 |
+ | * Ammo: 24 |
− | *Range: 56m |
+ | * Range: 56m |
− | *Manufacturer: Megapol |
+ | * Manufacturer: [[Megapol]] |
− | *Base Price: $30 |
+ | * Base Price: $30 |
− | *Minimum Weekly Stock: 20 |
+ | * Minimum Weekly Stock: 20 |
− | *Maximum Weekly Stock: 40 |
+ | * Maximum Weekly Stock: 40 |
− | *Battlescape Score: 0</td></tr></table> |
+ | * Battlescape Score: 0</td></tr></table> |
+ | |||
⚫ | |||
+ | |||
+ | |||
+ | {{Equipment (Apocalypse) Navbar}} |
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+ | [[Category: Apocalypse]] |
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⚫ | |||
+ | [[Category: Agents Equipment (Apocalypse)]] |
Revision as of 13:36, 4 February 2020
Megapol's Auto Cannon is a powerful weapon that mimics the versatility of its older cousin the Auto-Cannon from the First Alien War. It can take a selection of AP, HE and Incendiary ammo drums that allow the weapon to change how it behaves in combat.
- Armor Piercing Ammo
- Armor Piercing are very powerful and even give the Megapol Plasma Gun a good run for its money. This is where the Megapol Auto Cannon and the old favourite Auto Cannon differ greatly. Where the older Armour Piercing rounds were used sparingly due to their unreliability (Note: This is primarily a function of how the speed of the Autocannon is handled differently in the two games), the Megapol Armor Piercing rounds are very reliable and may see a lot of use in combat.
- High Explosive Ammo
- The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like Hyperworms and Brainsuckers. While wearing stronger armor like Megapol or X-COM Disruptor Armor or even Personal Disruptor Shields, they can even be used like Megapol AP Grenades to blow brainsuckers off your own head by targeting the ground in front of you. Note that fired explosives in Apocalypse deal damage twice if they hit (once for the hit and one for the explosion), so these are generally more lethal than the AP rounds.
- Incendiary Ammo
- Incendiary rounds are ideal for roasting enemies and terrain. As usual, fire can quickly incite tight packs of enemies to flee from the flames. They are more compact than Incendiary Grenades, but require a cannon to operate. Therefore, it is sensible only to use these if the agent is armed with a Megapol Auto Cannon.
Although it's a two-handed weapon, commanders will gladly arm agents with two Megapol Auto Cannons for close range combat. The increased output is very impressive and the close proximity negates the loss in accuracy. Pairs of aimed Megapol Auto Cannons are also ideal for mid to long range combat.
Stats
Auto Cannon
|
- Two-handed weapon
"The Megapol Auto Cannon is a bulky but versatile weapon. It can fire armor piercing rounds, high explosive shells or incendiary shells. It is best used at medium range with explosive or incendiary ammunition, or at close range with armor piercing rounds."
Ammunition
Auto Cannon AP Clip
|
"Armor piercing ammunition for the Auto Cannon."
Auto Cannon HE Clip
|
"High Explosive ammunition for the Auto Cannon."
Auto Cannon IN Clip
|
"Incendiary ammunition for the Auto Cannon."