Megapol Auto Cannon

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Megapol's Auto Cannon is a powerful weapon that mimics and combines the versatility of its older cousins the Autocannon from the First Alien War. It can take AP, HE and Incendiary ammo drums that allow the weapon to change how the weapon will behave in combat.

Armor Piercing Ammo
Armor Piercing are very powerful and even give the Megapol Plasma Gun a good run for its money. This is where the Megapol Autocannon and the old favourite Autocannon differ greatly. Where the older Armour Piercing rounds were used sparingly due to their unreliability (Note: This was due to a difference in weapon speed), the Megapol Armor Piercing rounds are very reliable and may see a lot of use in combat.
High Explosive Ammo
The high explosive rounds fire powerful explosive rounds that make it very difficult to miss enemies at short ranges. It completely obliterates small mobs of weak enemies like hyperworms and brainsuckers.
Incendiary Ammo
Incendiary rounds are ideal for roasting enemies and terrain. As usaul, fire can quickly incite tight packs of enemies to flee from the flames. They are more compact than Incendiary Grenade, but require a cannon to operate. Therefore it is sensible to only use these if the agent is armed with a Megapol Auto Cannon.

Although it's a two-handed weapon, commanders will gladly arm agents with two Megapol Auto Cannons for close range combat. The increased output is very impressive and the close proximity negates the loss in accuracy. Pairs of aimed Megapol Auto Cannons are also ideal for mid to long range combat.