Difference between revisions of "Megapol Lawpistol"

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The Lawpistol serves as X-COM’s basic handgun. Unlike its counterparts in the previous games, the Lawpistol is actually very potent, inflicting more damage per shot than the [[Marsec M4000 Machinegun|Marsec M4000]]. For medium-range pelting, the Lawpistol fires more accurately than the M4000, and it still compares acceptably to the machinegun when fired in fully automatic mode at short ranges. The drawback to frequent use of autoshots is that clips are both small and scarce.
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The Lawpistol serves as X-COM's basic handgun. Unlike its counterparts in the previous games, the Lawpistol is actually very potent, inflicting more damage per shot than the [[Marsec]] [[Marsec M4000 Machine Gun|M4000 Machine Gun]]. For medium-range pelting, the Lawpistol fires more accurately than the M4000, and it still compares acceptably when fired in fully automatic mode at short ranges. The drawback to frequent use of autoshots is that clips are both small and scarce.
  
 
== Stats ==
 
== Stats ==
[[Image:Lawpistol (UFOpaedia).png|right]]
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[[Image:Lawpistol (UFOpaedia).png|frame|Lawpistol]]
<b>Lawpistol</b>
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=== Lawpistol ===
 
<table><tr><td>[[Image:Lawpistol.png|left]]</td><td>
 
<table><tr><td>[[Image:Lawpistol.png|left]]</td><td>
*Size: 1 × 2
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* Size: 1 × 2
*Weight: 3
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* Weight: 3
*ROF: 2.00 r/s
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* ROF: 2.00 r/s
*Accuracy: 45%</td></tr></table>
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* Accuracy: 45%
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* Manufacturer: [[Megapol]]
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* Base Price: $300
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* Minimum Weekly Stock: 15
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* Maximum Weekly Stock: 50
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* Battlescape Score: 2</td></tr></table>
  
“A standard issue hand gun which is good at short range and quite powerful. Its usefulness should not be underestimated because it allows an Agent to use other equipment, such as a grenade, with the spare hand.
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"A standard issue hand gun which is good at short range and quite powerful. Its usefulness should not be underestimated because it allows an Agent to use other equipment, such as a grenade, with the spare hand."
  
 
== Ammunition ==
 
== Ammunition ==
[[Image:Lawpistol Clip (UFOpaedia).png|right]]
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[[Image:Lawpistol Clip (UFOpaedia).png|frame|Lawpistol Clip]]
<b>Lawpistol Clip</b>
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=== Lawpistol Clip ===
 
<table><tr><td>[[Image:Lawpistol Clip.png|left]]</td><td>
 
<table><tr><td>[[Image:Lawpistol Clip.png|left]]</td><td>
*Size: 1 × 1
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* Size: 1 × 1
*Weight: 1
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* Weight: 1
*Power: 24
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* Power: 24
*Damage Type: Armor Piercing
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* Damage Type: Armor Piercing
*Range: 43m</td></tr></table>
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* Ammo: 16
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* Range: 43m
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* Manufacturer: [[Megapol]]
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* Base Price: $10
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* Minimum Weekly Stock: 20
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* Maximum Weekly Stock: 80
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* Battlescape Score: 0</td></tr></table>
  
“Ammunition for the Lawpistol.
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"Ammunition for the Lawpistol."
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{{Equipment (Apocalypse) Navbar}}
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[[Category: Apocalypse]]
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[[Category: Agents Equipment (Apocalypse)]]

Revision as of 18:05, 9 November 2009

The Lawpistol serves as X-COM's basic handgun. Unlike its counterparts in the previous games, the Lawpistol is actually very potent, inflicting more damage per shot than the Marsec M4000 Machine Gun. For medium-range pelting, the Lawpistol fires more accurately than the M4000, and it still compares acceptably when fired in fully automatic mode at short ranges. The drawback to frequent use of autoshots is that clips are both small and scarce.

Stats

Lawpistol

Lawpistol

Lawpistol.png
  • Size: 1 × 2
  • Weight: 3
  • ROF: 2.00 r/s
  • Accuracy: 45%
  • Manufacturer: Megapol
  • Base Price: $300
  • Minimum Weekly Stock: 15
  • Maximum Weekly Stock: 50
  • Battlescape Score: 2

"A standard issue hand gun which is good at short range and quite powerful. Its usefulness should not be underestimated because it allows an Agent to use other equipment, such as a grenade, with the spare hand."

Ammunition

Lawpistol Clip

Lawpistol Clip

Lawpistol Clip.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 24
  • Damage Type: Armor Piercing
  • Ammo: 16
  • Range: 43m
  • Manufacturer: Megapol
  • Base Price: $10
  • Minimum Weekly Stock: 20
  • Maximum Weekly Stock: 80
  • Battlescape Score: 0

"Ammunition for the Lawpistol."


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons