Megapol Plasma Gun
The Megapol Plasma Gun is one of the two weapons based off the old alien Plasma technology. It is nowhere near as powerful as the old Heavy Plasma – Elerium is far too precious to waste on small arms – but it offers an extremely well balanced weapon that combines speed, power, and accuracy in a small weapon with a one-handed grip.
The Plasma Gun can be suitable for a variety of roles, but it can not completely replace the weapons that are built for their task. For example, it is a suitable replacement for the Megapol Laser Sniper Gun, but it cannot compete for sheer accuracy and firing range. It does compensate by offering better damage, superior speed, and the option of firing a second weapon simultaneously without accuracy loss. It even has stopping power that is almost comparable to the Megapol Auto Cannon’s Armor Piercing shells, yet it is considerably lighter to carry and can be carried in a side pocket. It is also an ideal replacement for the Megapol Lawpistol as it has 45% more stopping power, greater firing range, and 162% more ammunition.
The Disruptor Gun is a close equivalent of the Plasma Gun. Although not as portable, it supercedes the Plasma Gun by having a recharging battery, allowing it to be used for extended periods.
Although the Plasma Gun is already available for widespread use, it will not be officially offered to X-COM for purchase until after a week's stand-down period to get all the paperwork cleared. This does not prohibit X-COM from seizing and using Plasma Guns found in the premises used by criminal elements.
“An expensive but effective single-handed plasma weapon. Its small size and power make it a versatile weapon. It can be used effectively at long or short range and leaves one hand free to use other equipment or grenades.”
“Ammunition for the Plasma Gun.”