Difference between revisions of "Megapol Stun Grenade"

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Used and marketed by [[Megapol]] as an effective non-lethal weapon, the Stun Grenade provides [[X-Com (Apocalypse)|X-COM]] with a way to capture live aliens for vital research. The gas that the grenade releases will stun any persons who remain in the cloud too long. Aliens caught in the cloud will attempt to escape before being stunned. The gas is not affected by [[Personal Disruptor Shield]]s(which will block the [[Megapol Stun Grapple|Stun Grapple]]), so Stun Grenades are the only practical way to capture shields before toxins are developed. Its fast acting agents and environmental friendliness make Stun Grenades an excellent auxiliary weapon for all your agents.
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The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned. ''From: Apocalypse Ufopaedia''
 
 
In turn-based mode the gas cloud will easily knock out Anthropod clusters before they fire, and often stun Brainsuckers after they hatch. It is a safe option for building up a stun level on [[Multiworm]]s, so that they won't break open and release their [[Hyperworm]] offspring. The gas does block vision, causing confusion among alien clusters and increasing their time lingering inside the cloud. The cloud is effectively cleared out by the next turn.
 
 
 
In real time mode Stun Grenades are somewhat less effective, as aliens can far more easily escape the gas cloud. Carpet the area with multiple Stun Grenades or use it on choke points to prevent escape.
 
 
 
Stun grenades can be used to save agents on both game settings by dropping the gas cloud at their feet and knocking themselves out. Stunned agents will be ignored by hostiles and Brainsuckers will fail in their attacks. The armor on unconscious units remains functional, so the area can be safely cleared of threats.
 
 
 
To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent's hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw.
 
 
 
== Stats ==
 
 
[[Image:Stun Grenade (UFOpaedia).png|frame|Stun Grenade]]
 
[[Image:Stun Grenade (UFOpaedia).png|frame|Stun Grenade]]
<table><tr><td>[[Image:Stun Grenade.png|left]]</td><td>
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<table><tr><td>[[Image:Equip-Weapon-GrenSt-(Apocalypse).png|left]]</td><td>
 
* Size: 1 × 1
 
* Size: 1 × 1
 
* Weight: 2
 
* Weight: 2
 
* Power: 80
 
* Power: 80
* Damage Type: Stun Gas
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* Damage Type: '''Stun'''
* Blast Radius: 7
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* Blast Radius: 4
 
* Manufacturer: [[Megapol]]
 
* Manufacturer: [[Megapol]]
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* Available: Week 1
 
* Base Price: $50
 
* Base Price: $50
 
* Minimum Weekly Stock: 20
 
* Minimum Weekly Stock: 20
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* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
  
"The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned."
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A basic non-lethal grenade used to incapacitate an entity. Useful for capturing live aliens, but some may need to be injured first if their health is too high eg: [[Multiworm]]. The green gas cloud replaces smoke already lingering on the battlescape and will extinguish fires. Any unit caught within the cloud will attempt to escape immediately which can be used to scatter groups of hostiles since anyone running from the cloud does not fire their weapon. Any [[Personal_Disruptor_Shield|shielded]] unit will be affected by gas whereas a [[Micronoid Aggregate]] is immune.<br>
  
  
== Trivia ==
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{{Equipment (Apocalypse) Navbar}}
A bug in turn based mode causes stun damage to be calculated from full TUs, rather than the amount of TUs spent in the cloud. This means that agents with full TU bars take little stun damage, but spending their last few TUs will almost immediately knock them out. This effect can be minimized by making a single move action out of the cloud, or maximized by shooting with your last TUs.
 
 
 
  
{{Equipment (Apocalypse) Navbar}}
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Agents Equipment (Apocalypse)]]
 

Latest revision as of 11:24, 28 November 2023

The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned.  From: Apocalypse Ufopaedia
Stun Grenade
Equip-Weapon-GrenSt-(Apocalypse).png
  • Size: 1 × 1
  • Weight: 2
  • Power: 80
  • Damage Type: Stun
  • Blast Radius: 4
  • Manufacturer: Megapol
  • Available: Week 1
  • Base Price: $50
  • Minimum Weekly Stock: 20
  • Maximum Weekly Stock: 60
  • Battlescape Score: 1

A basic non-lethal grenade used to incapacitate an entity. Useful for capturing live aliens, but some may need to be injured first if their health is too high eg: Multiworm. The green gas cloud replaces smoke already lingering on the battlescape and will extinguish fires. Any unit caught within the cloud will attempt to escape immediately which can be used to scatter groups of hostiles since anyone running from the cloud does not fire their weapon. Any shielded unit will be affected by gas whereas a Micronoid Aggregate is immune.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons