Difference between revisions of "Meld Recombination (EU2012)"
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{{Ref Open | title = Meld Recombination }}[[Image:Meld Recombination (EU2012).png|right|100px|Meld Recombination]] | {{Ref Open | title = Meld Recombination }}[[Image:Meld Recombination (EU2012).png|right|100px|Meld Recombination]] | ||
This amazing material's most salient feature is its versatility. In early testing, we were able to devise several methods that allow for direction manipulation of the Meld substance and its physiochemical properties. While searching our records for any references to a material with similar properties, I uncovered a number of redacted data stores created in the 1960s, but much of that information appears to be lost. In any case, the advances we've made should allow for a wide range of applications in the fields of genetic modification and cybernetic enhancement, although we will need to build dedicated facilities to enable these potential research pathways. It is probable that the invaders are most familiar with Meld than we are, and may already be fielding combat elements that take full advantage of its capabilities. | This amazing material's most salient feature is its versatility. In early testing, we were able to devise several methods that allow for direction manipulation of the Meld substance and its physiochemical properties. While searching our records for any references to a material with similar properties, I uncovered a number of redacted data stores created in the 1960s, but much of that information appears to be lost. In any case, the advances we've made should allow for a wide range of applications in the fields of genetic modification and cybernetic enhancement, although we will need to build dedicated facilities to enable these potential research pathways. It is probable that the invaders are most familiar with Meld than we are, and may already be fielding combat elements that take full advantage of its capabilities. | ||
− | {{Ref Close | source = XCOM: Enemy | + | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]] [[Research (EU2012)|Research]] Archives}} |
==Notes== | ==Notes== | ||
* Completed research allows construction of new [[Base Facilities (EU2012)|base facilities]]: [[Cybernetics Lab (EU2012)|Cybernetics Lab]] and [[Genetics Lab (EU2012)|Genetics Lab]]. | * Completed research allows construction of new [[Base Facilities (EU2012)|base facilities]]: [[Cybernetics Lab (EU2012)|Cybernetics Lab]] and [[Genetics Lab (EU2012)|Genetics Lab]]. | ||
− | * Research also unlocks the | + | * Research also unlocks the [[Gene Mods (EU2012)#Hyper-Reactive Pupils|Hyper-Reactive Pupils]], [[Gene Mods (EU2012)#Adaptive Bone Marrow|Adaptive Bone Marrow]] and [[Gene Mods (EU2012)#Depth Perception|Depth Perception]] Gene Mods. |
* It also allows for [[Engineering (EU2012)|manufacturing]] of [[Warden (EU2012)|MEC-1 Warden]]. | * It also allows for [[Engineering (EU2012)|manufacturing]] of [[Warden (EU2012)|MEC-1 Warden]]. | ||
* Finishing the project also grants 40 [[Meld (EU2012)|Meld]] units for further usage. | * Finishing the project also grants 40 [[Meld (EU2012)|Meld]] units for further usage. |
Revision as of 19:50, 3 December 2013
Meld Recombination |
This amazing material's most salient feature is its versatility. In early testing, we were able to devise several methods that allow for direction manipulation of the Meld substance and its physiochemical properties. While searching our records for any references to a material with similar properties, I uncovered a number of redacted data stores created in the 1960s, but much of that information appears to be lost. In any case, the advances we've made should allow for a wide range of applications in the fields of genetic modification and cybernetic enhancement, although we will need to build dedicated facilities to enable these potential research pathways. It is probable that the invaders are most familiar with Meld than we are, and may already be fielding combat elements that take full advantage of its capabilities. |
Source: XCOM: Enemy Within DLC Research Archives
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Notes
- Completed research allows construction of new base facilities: Cybernetics Lab and Genetics Lab.
- Research also unlocks the Hyper-Reactive Pupils, Adaptive Bone Marrow and Depth Perception Gene Mods.
- It also allows for manufacturing of MEC-1 Warden.
- Finishing the project also grants 40 Meld units for further usage.