Difference between revisions of "Mimic Beacon (EU2012)"
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{{Ref Open | title = Description }} |
{{Ref Open | title = Description }} |
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− | [[File: (EU2012).png |
+ | [[File:Mimic Beacon (EU2012).png|right|100px|Mimic Beacon]] |
+ | This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area. |
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− | |||
+ | *Thrown like a grenade |
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+ | *Emits sounds that correspond to alien tactical cues |
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+ | *Causes aliens within radius to approach the beacon for 2 turns |
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+ | *Enemies already in combat are less likely to be fooled |
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
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− | + | '''Notes''' |
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{{Item Data Box (EU2012) |
{{Item Data Box (EU2012) |
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+ | |requires=[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] |
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− | |requires=N/A<br> |
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− | |costs= |
+ | |costs=§50, 5 Engineers |
− | |abilities/stats= |
+ | |abilities/stats=See Description |
}} |
}} |
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+ | * Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range. |
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+ | *The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]] into thinking it's human, drawing them towards it and away from any nearby player units. |
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+ | *Robotic and psi enemies aren't fooled. |
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<br clear="all"> |
<br clear="all"> |
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+ | <noinclude> |
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− | ==See Also== |
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{{Equipment (EU2012)}} |
{{Equipment (EU2012)}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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[[Category: Equipment (EU2012)]] |
[[Category: Equipment (EU2012)]] |
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− | [[Category: Weapons (EU2012)]] |
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[[Category: Enemy Within DLC (EU2012)]] |
[[Category: Enemy Within DLC (EU2012)]] |
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+ | </noinclude> |
Revision as of 12:53, 18 November 2013
Description |
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area.
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Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | Sectoid Commander Autopsy |
Base Costs | §50, 5 Engineers |
Abilities/Stats | See Description |
- Can be thrown on the map into a square within the player's moving range.
- The mimic beacon will send out a signal that tricks aliens into thinking it's human, drawing them towards it and away from any nearby player units.
- Robotic and psi enemies aren't fooled.