Difference between revisions of "Mimic Beacon (EU2012)"
Jump to navigation
Jump to search
DracoGriffin (talk | contribs) |
DracoGriffin (talk | contribs) |
||
Line 13: | Line 13: | ||
|abilities/stats=See Description | |abilities/stats=See Description | ||
}} | }} | ||
+ | * These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen. | ||
* Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range. | * Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range. | ||
*The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]], drawing them towards it and away from any nearby player units. | *The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]], drawing them towards it and away from any nearby player units. |
Revision as of 22:31, 5 December 2013
Description |
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Sectoid Commander Autopsy |
Base Costs | §50, 5 Engineers |
Abilities/Stats | See Description |
- These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen.
- Can be thrown on the map into a square within the player's moving range.
- The mimic beacon will send out a signal that tricks aliens, drawing them towards it and away from any nearby player units.
- Robotic and psi enemies aren't fooled.
- EXALT is not fooled either. The story does imply that EXALT does not seek to interfere with aliens and their work.
- Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover.