Difference between revisions of "Mimic Beacon (EU2012)"
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{{Ref Open | title = Description }} |
{{Ref Open | title = Description }} |
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− | [[File: (EU2012).png |
+ | [[File:Mimic Beacon (EU2012).png|right|100px|Mimic Beacon]] |
+ | This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area. |
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+ | *Thrown like a grenade |
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+ | *Emits sounds that correspond to alien tactical cues |
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+ | *Causes aliens within radius to approach the beacon for 2 turns |
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+ | *Enemies already in combat are less likely to be fooled |
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+ | '''Notes''' |
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+ | {{Item Data Box (EU2012) |
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+ | |requires=[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] |
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+ | |costs=§50<br>5 Engineers |
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+ | |abilities/stats=See Description |
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+ | }} |
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+ | * These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen. |
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+ | * Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range. |
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+ | *The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]], drawing them towards it and away from any nearby player units. |
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+ | *Robotic and psi enemies aren't fooled. |
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+ | **EXALT is not fooled either. The story does imply that EXALT does not seek to interfere with aliens and their work. |
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+ | * Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover. |
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+ | <noinclude> |
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⚫ | |||
− | |||
− | ==See Also== |
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⚫ | |||
{{Equipment (EU2012)}} |
{{Equipment (EU2012)}} |
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[[Category: Equipment (EU2012)]] |
[[Category: Equipment (EU2012)]] |
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[[Category: Enemy Within DLC (EU2012)]] |
[[Category: Enemy Within DLC (EU2012)]] |
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+ | </noinclude> |
Latest revision as of 04:24, 31 January 2014
Description |
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area.
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | Sectoid Commander Autopsy |
Base Costs | §50 5 Engineers |
Abilities/Stats | See Description |
- These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen.
- Can be thrown on the map into a square within the player's moving range.
- The mimic beacon will send out a signal that tricks aliens, drawing them towards it and away from any nearby player units.
- Robotic and psi enemies aren't fooled.
- EXALT is not fooled either. The story does imply that EXALT does not seek to interfere with aliens and their work.
- Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover.