Difference between revisions of "Mimic Beacon (EU2012)"
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
− | [[File: (EU2012).png| | + | [[File:Mimic Beacon (EU2012).png|right|100px|Mimic Beacon]] |
− | + | This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area. | |
− | {{Ref Close | source = XCOM: Enemy | + | *Thrown like a grenade |
− | + | *Emits sounds that correspond to alien tactical cues | |
+ | *Causes aliens within radius to approach the beacon for 2 turns | ||
+ | *Enemies already in combat are less likely to be fooled | ||
+ | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | ||
+ | '''Notes''' | ||
{{Item Data Box (EU2012) | {{Item Data Box (EU2012) | ||
− | |requires= | + | |requires=[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] |
− | |costs= | + | |costs=§50<br>5 Engineers |
− | |abilities/stats= | + | |abilities/stats=See Description |
}} | }} | ||
+ | * These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen. | ||
+ | * Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range. | ||
+ | *The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]], drawing them towards it and away from any nearby player units. | ||
+ | *Robotic and psi enemies aren't fooled. | ||
+ | **EXALT is not fooled either. The story does imply that EXALT does not seek to interfere with aliens and their work. | ||
+ | * Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover. | ||
<br clear="all"> | <br clear="all"> | ||
− | + | <noinclude> | |
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
− | |||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
+ | </noinclude> |
Latest revision as of 03:24, 31 January 2014
Description |
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area.
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | Sectoid Commander Autopsy |
Base Costs | §50 5 Engineers |
Abilities/Stats | See Description |
- These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen.
- Can be thrown on the map into a square within the player's moving range.
- The mimic beacon will send out a signal that tricks aliens, drawing them towards it and away from any nearby player units.
- Robotic and psi enemies aren't fooled.
- EXALT is not fooled either. The story does imply that EXALT does not seek to interfere with aliens and their work.
- Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover.