Difference between revisions of "Mimic Beacon (EU2012)"
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{{Item Data Box (EU2012) |
{{Item Data Box (EU2012) |
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|requires=[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] |
|requires=[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] |
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− | |costs=§50 |
+ | |costs=§50<br>5 Engineers |
|abilities/stats=See Description |
|abilities/stats=See Description |
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}} |
Latest revision as of 04:24, 31 January 2014
Description |
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area.
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | Sectoid Commander Autopsy |
Base Costs | §50 5 Engineers |
Abilities/Stats | See Description |
- These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen.
- Can be thrown on the map into a square within the player's moving range.
- The mimic beacon will send out a signal that tricks aliens, drawing them towards it and away from any nearby player units.
- Robotic and psi enemies aren't fooled.
- EXALT is not fooled either. The story does imply that EXALT does not seek to interfere with aliens and their work.
- Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover.