Difference between revisions of "Mind Bender"
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Human/Sectoid [[Agents_(Apocalypse)|hybrids]] gifted with high psionic traits are commonly used as the best Psi-troops. Psionic manipulation of a target is a difficult exercise but is useful for combat support once a hybrid has undertaken prolonged psi-gym training. When placed in the hand and selected, a representation of the user's psionic attributes are displayed with four buttons denoting each projection: | Human/Sectoid [[Agents_(Apocalypse)|hybrids]] gifted with high psionic traits are commonly used as the best Psi-troops. Psionic manipulation of a target is a difficult exercise but is useful for combat support once a hybrid has undertaken prolonged psi-gym training. When placed in the hand and selected, a representation of the user's psionic attributes are displayed with four buttons denoting each projection: | ||
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'''Probe'''<br> | '''Probe'''<br> | ||
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[[Image:Mindbender_Icon_Stun_(Apocalypse).png|left]] | [[Image:Mindbender_Icon_Stun_(Apocalypse).png|left]] | ||
Projection cost: 10 Psi-Energy<br> | Projection cost: 10 Psi-Energy<br> | ||
− | A stun attack is dependant on time. The victim must be visible at all times by the psi-trooper for the stun level to increase until the targeted unit is unconscious (flying units will fall out of the sky). A stun projection is useful for removing a dangerous threat in which direct fire is not possible (eg: a just visible entity hiding behind strong cover), cannot be reached with stun grenades or grapple, an X-Com unit under mind-control, and to assist in the capture of psi-weak aliens. | + | A stun attack is dependant on time. The victim must be visible at all times by the psi-trooper for the stun level to increase until the targeted unit is unconscious (flying units will fall out of the sky). A stun projection is useful for temporarily removing a dangerous threat in which direct fire is not possible (eg: a just visible entity hiding behind strong cover), cannot be reached with stun grenades or grapple, an X-Com unit under mind-control, and to assist in the capture of psi-weak aliens. |
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[[Image:Mindbender_Icon_Control_(Apocalypse).png|left]] | [[Image:Mindbender_Icon_Control_(Apocalypse).png|left]] | ||
Projection cost: 32 Psi-Energy<br> | Projection cost: 32 Psi-Energy<br> | ||
− | A control unit projection is an instant effect. | + | <!-- |
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+ | NOTE: no tactics here, that is for the Psionics page! | ||
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+ | A control unit projection is an instant effect. A difficult but powerful battlescape projection which allows a highly trained hybrid X-Com agent to temporarily 'steal' any unit, typically with low psionic defense. '''The unit becomes an X-Com agent''' ...until the projecting hybrid's Psi Energy depletes to zero, either is killed, or the turn-coat unit has been mind controlled by any other [[Psimorph_(Apocalypse)|non X-Com]] entity. | ||
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+ | [[Psionics_(Apocalypse)|'''Psionics''']] in combat and general hints. | ||
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{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} |
Revision as of 00:51, 15 May 2022
A Psionic projection device for psionically trained Agents. This device must be used in order to initiate Psionic attacks in combat situations. The target needs to be within clear line of sight of the operator before an attack can begin. The Agent has a choice of four different attacks of increasing difficulty. Psionic Probe reveals information about the target, Psionic Panic reduces morale, Psionic Stun will render the target unconscious and psionic control will allow complete control of the target.
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A device used to direct a user's psionic energy into projections: Probe, Stun, Panic, Control.
Human/Sectoid hybrids gifted with high psionic traits are commonly used as the best Psi-troops. Psionic manipulation of a target is a difficult exercise but is useful for combat support once a hybrid has undertaken prolonged psi-gym training. When placed in the hand and selected, a representation of the user's psionic attributes are displayed with four buttons denoting each projection:
Probe
Projection cost: 8 Psi-Energy
A probe of any unit will display their inventory and attributes which is useful for finding an enemy with weak Psi defense, which may become a dangerous threat (eg: powerful grenades), who is best susceptible to panic (lowest bravery), and who should be mind-controlled. A probe projection is instant.
Stun
Projection cost: 10 Psi-Energy
A stun attack is dependant on time. The victim must be visible at all times by the psi-trooper for the stun level to increase until the targeted unit is unconscious (flying units will fall out of the sky). A stun projection is useful for temporarily removing a dangerous threat in which direct fire is not possible (eg: a just visible entity hiding behind strong cover), cannot be reached with stun grenades or grapple, an X-Com unit under mind-control, and to assist in the capture of psi-weak aliens.
Panic
Projection cost: 16 Psi-Energy
A panic attack is dependant on time. The victim must be visible at all times by the psi-trooper for the morale to decrease to low levels. A targeted unit may start to panic once morale drops below half with a better chance the lower it goes. A demoralised entity is unable to function predictably and may start to run in random directions, fire off weapons without regard, and commonly stand out in the open. Once morale is decreased sufficiently, and further losses of other friendly units may again panic the victim.
Control
Projection cost: 32 Psi-Energy
A control unit projection is an instant effect. A difficult but powerful battlescape projection which allows a highly trained hybrid X-Com agent to temporarily 'steal' any unit, typically with low psionic defense. The unit becomes an X-Com agent ...until the projecting hybrid's Psi Energy depletes to zero, either is killed, or the turn-coat unit has been mind controlled by any other non X-Com entity.
Psionics in combat and general hints.