Difference between revisions of "Mind Probe"

From UFOpaedia
Jump to navigation Jump to search
(→‎Notes: regarding salvage value noted by ECereal)
Line 28: Line 28:
 
* If the alien is low on [[morale]], it is likely to panic easily.
 
* If the alien is low on [[morale]], it is likely to panic easily.
 
* If the alien is nearly out of [[health]], you might be able to bring it down or [[stun]] it with light weaponry.
 
* If the alien is nearly out of [[health]], you might be able to bring it down or [[stun]] it with light weaponry.
*  Mind Probes are [[UFO Recovery Value|highly prized]] by governments and advertising firms, so you can sell your spares at $304K each.  
+
*  Mind Probes are [[UFO Recovery Values|highly prized]] by governments and advertising firms, so you can sell your spares at $304K each.  
 
* Mostly found on Scout ships?
 
* Mostly found on Scout ships?
  
 
==See Also==
 
==See Also==

Revision as of 11:24, 24 May 2006

General Information

The Mind Probe is an alien communication device which is used to take information directly from brain waves. X-COM units can use this device in combat to display an alien's characteristics.

Additional Information

The Mind Probe is a metallic alien basketball-shaped device that allows you to remotely enter the mind of the target. In game terms, this gives you a once-per-use peek at an alien's stat screen, revealing important info such as his health, TU's, and rank. Can be used on any alien within sight of any soldier. The soldier with the mind probe does not need a direct line of sight to the alien, but they will turn to face the alien.

Mind Probes must be researched before being issued to soldiers. The most common use of a mind probe is to identify high-ranking targets worthy of capture and live research. They are not vital battlefield devices and take up 2x2 backpack spaces.

Although the Mind Probe uses Psionics, soldiers do not need any psionic ability to use it. Because every use requires 50% TUs, you will only ever get two uses per turn - less, if you spend too much time moving or turning. A good choice for the useless officer who sits in the Skyranger.

-- JellyfishGreen


The OBDATA file says the Mind Probe is a two-handed object. However, I don't think this affects its usage.

-- Danial

Specifications

TUs to use:                 50%

Cost per unit:              $262,000
Engineer-hrs to produce:    1200
Workspace required:         4
Special Materials required: 1 x Elerium

Notes

  • If the alien is nearly out of TU's, you can move without fear of drawing reaction fire.
  • If the alien is low on morale, it is likely to panic easily.
  • If the alien is nearly out of health, you might be able to bring it down or stun it with light weaponry.
  • Mind Probes are highly prized by governments and advertising firms, so you can sell your spares at $304K each.
  • Mostly found on Scout ships?

See Also