Mind Probe

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Revision as of 07:53, 27 October 2005 by 220.245.178.131 (talk)
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General Information

The Mind Probe is an alien communication device which is used to take information directly from brain waves. X-COM units can use this device in combat to display an alien's characteristics.

Additional Information

The Mind Probe is a metallic alien basketball-shaped device that allows you to remotely enter the mind of the target. In game terms, this gives you a once-per-use peek at an alien's stat screen, revealing important info such as his health, TU's, and rank. Can be used on any alien within sight of any soldier. The soldier with the mind probe does not need a direct line of sight to the alien, but they will turn to face the alien.

Mind Probes must be researched before being issued to soldiers. The most common use of a mind probe is to identify high-ranking targets worthy of capture and live research. They are not vital battlefield devices and take up one hand space or 4 backpack spaces.

Although the Mind Probe uses Psionics, soldiers do not need any psionic ability to use it. Because every use requires 50% TUs, you will only ever get two uses per turn - less, if you spend too much time moving or turning. A good choice for the useless officer who sits in the Skyranger.

-- JellyfishGreen

Specifications

TUs to use:                 50%

Cost per unit:              $262,000
Engineer-hrs to produce:    1200
Workspace required:         4
Special Materials required: 1 x Elerium

Notes

  • If the alien is nearly out of TU's, you can move without fear of drawing reaction fire.
  • If the alien is low on morale, it is likely to panic easily.
  • If the alien is nearly out of health, you might be able to bring it down or stun it with light weaponry.

See Also