Difference between revisions of "Minigun (EU2012)"

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*''Only equipped by MEC troopers''
*''Only equipped by MEC troopers''
*''Risk of catastrophic overheating precludes suppression with this weapon''
*''Risk of catastrophic overheating precludes suppression with this weapon''
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}

Revision as of 20:30, 3 December 2013

Minigun (EU2012).png
  • Effective range: Medium; 4-6 base damage, 10% critical chance, 8-10 critical damage
  • Only equipped by MEC troopers
  • Risk of catastrophic overheating precludes suppression with this weapon


Research Required N/A
Base Costs N/A
Base Damage 4-6
Critical Damage 10%
Critical Chance 8-10
Range Medium
Abilities Collateral Damage
  • Always available, does not need to be manufactured.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant