Difference between revisions of "Minigun (EU2012)"

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|range= Medium
 
|range= Medium
 
|abilities=Collateral Damage
 
|abilities=Collateral Damage
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|ammo=2 shots
 
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*Always available, does not need to be manufactured.
 
*Always available, does not need to be manufactured.

Revision as of 17:58, 30 January 2014

Description
Minigun (EU2012).png
  • Effective range: Medium; 4-6 base damage, 10% critical chance, 8-10 critical damage
  • Only equipped by MEC troopers
  • Risk of catastrophic overheating precludes suppression with this weapon

Notes

Research Required N/A
Base Costs N/A
Base Damage 4-6
Critical Damage 10%
Critical Chance 7 or 9
Range Medium
Abilities Collateral Damage
  • Always available, does not need to be manufactured.
  • While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant