Difference between revisions of "Minigun (EU2012)"
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(The critical chance was in the critical damage slot and vice versa. Fixed this error.) |
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− | + | {{Ref Open | title = Description }} | |
+ | [[File:Minigun (EU2012).png|128px|right|]] | ||
+ | *''Effective range: Medium; 4-6 base damage, 10% critical chance, 8-10 critical damage'' | ||
+ | *''Only equipped by MEC troopers'' | ||
+ | *''Risk of catastrophic overheating precludes suppression with this weapon'' | ||
+ | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | ||
+ | <noinclude> | ||
+ | ==Notes== | ||
+ | {{Weapon Data Box (EU2012) | ||
+ | |requires=N/A | ||
+ | |costs=N/A | ||
+ | |base damage=4-6 | ||
+ | |critical damage=7 or 9 | ||
+ | |critical chance=10% | ||
+ | |range= Medium | ||
+ | |abilities=Collateral Damage | ||
+ | |ammo=2 shots | ||
+ | }} | ||
+ | *Always available, does not need to be manufactured. | ||
+ | *Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. | ||
+ | *It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | ||
+ | **The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | ||
+ | * While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. | ||
+ | <br clear="all"> | ||
+ | == See Also == | ||
+ | {{Equipment (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Weapons (EU2012)]] | [[Category: Weapons (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
+ | [[Category: Mechs (EU2012)]] | ||
+ | </noinclude> |
Latest revision as of 07:48, 5 October 2014
Description |
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 4-6 |
Critical Damage | 7 or 9 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- Always available, does not need to be manufactured.
- Can only be used by MEC Troopers.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and by a further 100% with the Ammo Conservation project.
- While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.