Difference between revisions of "Minigun (EU2012)"
Jump to navigation
Jump to search
m |
(The critical chance was in the critical damage slot and vice versa. Fixed this error.) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 11: | Line 11: | ||
|costs=N/A |
|costs=N/A |
||
|base damage=4-6 |
|base damage=4-6 |
||
− | |critical damage= |
+ | |critical damage=7 or 9 |
− | |critical chance= |
+ | |critical chance=10% |
|range= Medium |
|range= Medium |
||
|abilities=Collateral Damage |
|abilities=Collateral Damage |
||
+ | |ammo=2 shots |
||
}} |
}} |
||
*Always available, does not need to be manufactured. |
*Always available, does not need to be manufactured. |
||
+ | *Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. |
||
+ | *It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. |
||
+ | **The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. |
||
* While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. |
* While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. |
||
<br clear="all"> |
<br clear="all"> |
Latest revision as of 08:48, 5 October 2014
Description |
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 4-6 |
Critical Damage | 7 or 9 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- Always available, does not need to be manufactured.
- Can only be used by MEC Troopers.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and by a further 100% with the Ammo Conservation project.
- While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.