Difference between revisions of "Minigun (EU2012)"
Jump to navigation
Jump to search
m |
m |
||
Line 20: | Line 20: | ||
*Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. |
*Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. |
||
*It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. |
*It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. |
||
− | **The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. |
+ | **The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. |
* While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. |
* While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. |
||
<br clear="all"> |
<br clear="all"> |
Revision as of 18:03, 30 January 2014
Description |
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 4-6 |
Critical Damage | 10% |
Critical Chance | 7 or 9 |
Range | Medium |
Abilities | Collateral Damage |
- Always available, does not need to be manufactured.
- Can only be used by MEC Troopers.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and by a further 100% with the Ammo Conservation project.
- While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.