Difference between revisions of "Missile Defences"

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== General Information ==
 
== General Information ==
 
[[Image:Base-missile.gif|right|100px]]
 
[[Image:Base-missile.gif|right|100px]]
The missile defence module is a [[Base Defense Measures (UFO Defense)|defense measure]] that provides the base with a missile silo for launching rockets at an incoming retaliator (an alien [[Battleship]]).  
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The missile defence module is a [[Base Defense Measures|defense measure]] that provides the base with a missile silo for launching rockets at an incoming retaliator (an alien [[Battleship]]).  
  
 
Each salvo of missiles provided by the missile defence module does not do much damage, but it is the cheapest defence module that can be produced and can be built rapidly. It also has the lowest defence module upkeep cost.  
 
Each salvo of missiles provided by the missile defence module does not do much damage, but it is the cheapest defence module that can be produced and can be built rapidly. It also has the lowest defence module upkeep cost.  

Revision as of 06:08, 14 January 2009

General Information

Base-missile.gif

The missile defence module is a defense measure that provides the base with a missile silo for launching rockets at an incoming retaliator (an alien Battleship).

Each salvo of missiles provided by the missile defence module does not do much damage, but it is the cheapest defence module that can be produced and can be built rapidly. It also has the lowest defence module upkeep cost.

If there's space, a battery of Missile Defences modules coupled with a Grav Shield can cause a significant amount of damage to a battleship, with a possibility of obtaining a greater chance of hit success than a single Fusion or Plasma defence module. However, a large battery of missile defence modules can unnecessarily increase the size of the base.

During a Base Defense mission, missile warheads can cause secondary Explosions.

(TODO: insert a schematic diagram of the lower floor plan)

This module is useful for defending a base against the aliens, but not in the way it was intended. Due to its layout, it is a very effective choke point - provided the base is designed to force invading aliens to go through it.

Missile Defenses: Level 0 Missile Defenses: Level 1

Statistics

Construction Time: 16 days
Construction Cost: $200,000
Maintenance: $5,000/month

Defense Value: 500
Hit Ratio: 50%

See Also

Base Layout Strategy


UFO Badge X-COM: Enemy Unknown/UFO Defense
Base Facilities:Access LiftLiving QuartersLaboratoryWorkshopGeneral StoresAlien Containment
HangarSmall RadarLarge RadarMissile DefencesPsionic LaboratoryHyper-Wave Decoder
Laser DefencesPlasma DefencesFusion Ball DefencesMind ShieldGrav Shield