Missions (EU2012)

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Launch Mission

Tactical missions are XCOM's main operations and can be generated through either Mission Control or the Situation Room. Each mission will have a codename, and will have a Brief and Objectives for XCOM to achieve. At the end of the mission the XCOM Commander will be shown an After Action Report detailing the success/failure of the mission.

Mission Factors

Response Times

Mission Control

Each mission will have a window of opportunity of 1-2 days, specific values below:

Mission Deadline (Hours)
Abductions 48
Terror Site 30
Crashed UFO 30
Landed UFO 30
Council ??

Mission Difficulty

  • Certain missions (Abductions, Terror Sites) appear with four levels of Difficulty: Easy/Moderate/Difficult/Very Difficult.
  • These indicate the number of alien "packs" (also named "pods") present on the mission, with Easy usually having 2 packs and Very Difficult around 4.
  • Keep in mind that the actual number of aliens may vary since packs can have 1-3 aliens, depending on game stage. Usually the aliens will deploy a maximum of 12 units on a Very Difficult setting on Terror sites or Abductions.

Mission Types

Alien Missions

Missions envolving the aliens are the bread and butter of XCOM. You'll be asked to either stop alien activity in specific countries or to recover landed/crashed UFOs. Ignoring any of those missions will increase Panic levels on the country where they occur, with the exception of Crashed UFO sites.

Council Missions

These missions will appear periodically and you'll be given resources (credits, soldiers, etc.) in exchange for completing these missions, in addition it may also reduce the panic level of the country where it takes place. Council missions may be ignored without any effect on your monthly score but if you accept any mission, its results will affect the Council's score. The most difficult Council missions are usually the Bomb Disposal sites because of the time window involved to deactivate the alien bomb. After a player has reached the mid/late game the Council missions will turn into training runs since your advanced weapons and armor will be more than a match for the usual Thin Men found in those missions.

In the game's scheduling for a month, there are two dates for "Council Events" in place. When one comes around, there is a chance to receive a mission, a request, or nothing at all. If a mission is gotten for the first event, a second mission will not be given for the second, with the exception of Slingshot and Progeny missions.

Slingshot DLC Missions

Slingshot is a DLC available for Enemy Unknown which consists in a series of 3 missions that unlock a playable soldier Zhang along with additional resources. The Slingshot missions will only be offered once in the first month of the game. After each mission appears available on the Situation Room it is possible for the player to delay it indefinitely by choosing the 'Not Now' option.

Enemy Within DLC Missions

Covert Operations Missions

Progeny Missions

XCOM Base Defense

Council Missions

Storyline Missions

These are special missions that you'll need to complete in order to progress in the storyline. Failure to complete certain missions will be considered a game loss. For more details see the Storyline Missions page (massive spoilers!).

Progeny vs. Slingshot

Slingshot Progeny
Friends in Low Places

Council Rewards:

  • 2 Engineers
  • 2 Scientists
  • §200
  • Zhang (Heavy Lieutenant)

Enemies:

  • Sectoids
  • Thin Men
  • Chryssalid, or 1 Muton on Impossible Difficulty

Note:

  • May be as early as 2 weeks into the game
  • Thus, for Classic/Impossible, Zhang will probably unlock OTS construction
Portent

Council Rewards:

  • 1 Engineer
  • 1 Scientist
  • §150

Enemies:

  • Thin Men

Note:

  • Appears to have priority appearance over Slingshot
  • As a part of a "Portent" [1], is inherent to EW's storyline, as it features an EXALT agent, and Annette's abilities, taken by the aliens, are reported to be the cause for the attack on XCOM Base.
Confounding Light

Council Reward:

  • 2 Engineers

Enemies

  • Thin Men
  • Mutons (w/Plasma Rifles)

Note:

  • 10 turn limit, placing devices does not extend time
  • Arguably the most difficult of all DLC missions, perhaps the most difficult of all early-game missions
    • Wounds suffered here may put soldiers out of commission for the next few missions, particularly Gangplank
  • Possible early Muton capture can give you a massive early lead on Plasma weaponry research
  • Can be done as early as April
Deluge

Council Rewards:

  • §100
  • Annette (random class, Lieutenant)

Enemies:

  • Sectoids
  • Thin Men
  • Mechtoids

Note:

  • Will not occur until after you do the Alien Base Assault
  • Level is on a damaged dam, with a turn limit. Opening valves will extend time by 1 turn each (similar to a Bomb Disposal Mission). Only one soldier needs to reach the target area at the end of the dam
Gangplank

Council Reward:

  • 2 Engineers

Enemies:

  • Sectoids
  • Thin Men
  • Chryssalids
  • 1 Cyberdisc
  • 1 Muton

Note:

  • Will often occur within days of completing Confounding Light (and thus: April)

Spoils of Victory:

  • ~500 Alien Alloys
  • ~300 Elerium
  • 5x Elerium Generators
  • 6x Alien Nav Computers
  • 2x Fusion Cores
Furies

Council Rewards:

  • §100
  • Possibility of acquiring all three abductees as Psionic Lieutenants, if their pods aren't destroyed by the aliens or by accident

Enemies:

  • Sectoids
  • Thin Men
  • Mechtoids
  • Berserker

Note:

  • Level is in a snow field in the Alps with a landed Abductor. Target is a unique console in the central room of the UFO, just before the door to the bridge

(Spoiler) Alien Species Deployment Table

Enemy Unknown

Mission Sectoid Thin Man Outsider Drone Floater Muton Chryssalid Sectoid Commander Heavy Floater Muton Elite Cyberdisc Berserker Ethereal Sectopod
Abductions YES YES NO YES YES YES NO NO YES YES YES YES NO YES
Terror Site NO NO NO YES YES YES YES NO YES NO YES YES NO YES
UFO Crash Site YES YES YES YES YES YES YES YES YES YES YES YES YES YES
UFO Landing Site YES YES YES YES YES YES YES YES YES YES YES YES YES YES
Council YES YES NO NO NO YES NO NO NO NO NO NO NO NO
Slingshot YES YES NO NO NO YES YES NO NO NO YES NO NO NO
Storyline YES YES NO YES YES YES YES YES YES YES YES YES YES YES

Enemy Within

Mission Sectoid Thin Man Outsider Drone Floater Muton Chryssalid Sectoid Commander Heavy Floater Muton Elite Cyberdisc Berserker Ethereal Sectopod Mechtoid Seeker
Abductions YES YES NO YES YES YES NO YES YES YES YES YES NO YES YES YES
Terror Site NO NO NO YES YES YES YES NO YES NO YES YES NO YES ? ?
UFO Crash Site YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
UFO Landing Site YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
Council YES YES NO NO NO YES NO NO NO NO NO NO NO NO NO NO
Slingshot YES YES NO NO NO YES YES NO NO NO YES NO NO NO NO NO
Progeny YES YES NO NO YES YES YES YES YES YES YES YES NO YES YES YES
Storyline YES YES NO YES YES YES YES YES YES YES YES YES YES YES YES YES

See Also

  • UFOs - For more information regarding salvage from landed/downed UFOs.
  • Maps - For details on the types of terrain for each mission.
  • Managing Panic - For more information regarding country and world panic.
  • Mission Names - For a list of the names used while generating missions.
EU2012 Badge XCOM: Enemy Unknown (2012): Missions/Maps/Map Info
Landed UFO Small Scout: RiverRiver ValleyLarge Scout: Creepy ForestHillsideAbductor: Farm OutskirtsWinding StreamSupply Ship: Forest GroveRocky Gorge
Crashed UFO Small Scout: BadlandsDirt Road MarshlandsQuagmireSmall Scout Farm (EW DLC)Small Scout Nuked City (EW DLC)Small Scout Roadhouse (EW DLC)Large Scout: Deep WoodsForest TrenchStonewallThe BarrensLarge Scout City (EW DLC)Abductor: CliffsideScorched EarthSupply Ship: Overlook AWildfireBattleship: Battleship 01Battleship 02
Abductions BarBoulevardCemetery GrandCommercial Alley (EU only)Commercial StreetConvenience Store (EU only)Demolition (EU only)Fast FoodGas Station (EU only)Highway BridgeHighway ConstructionIndustrial OfficeLiquor StoreMuseum (EU only)Office PaperPier AResearch Outpost (EU only)Rooftops ConstSlaughterhouse ASmall CemeteryStreet HurricaneStreet OverpassTrain StationTrainyardTruckstop (EU only)Commercial Alley EWI (EW DLC)Convenience Store EWI (EW DLC)Demolition EWI (EW DLC)Fast Food EWI (EW DLC)Gas Station EWI (EW DLC)Highway Construction EWI (EW DLC)Office Paper EWI (EW DLC)Research Outpost EWI (EW DLC)Street Overpass EWI (EW DLC)Truck Stop EWI (EW DLC)
Terror Site BarCommercial AlleyCommercial RestaurantCommercial StreetConvenience StoreStreet HurricaneHighway 1Military AmmoPolice StationOffice Paper (EW DLC)Pier A Terror (EW DLC)
Bomb Disposal Cemetery GrandHighway BridgeSlaughterhouse ATrain StationTrainyard
Asset Recovery Cemetery GrandIndustrial OfficePier AResearch OutpostStreet OverpassTruckstop
Extraction/Escort Extraction: Boulevard (EU only)Highway FallenMuseum (EU only)Street Hurricane (EW DLC)Escort: Commercial AlleyPier AResearch Outpost
Storyline Intro LevelAlien Base 01Alien Base 02Overseer: (Deep WoodsForest TrenchStonewallThe Barrens) • Temple Ship
Multiplayer BarBoulevardCemetery GrandPolice StationTrainyardObservatory (EW DLC)Rooftops Construction (EW DLC)Ruined Fishing Village (EW DLC)Stop 'N Gulp (EW DLC)Wrecked Pier (EW DLC)XCom HQ (EW DLC)
Slingshot DLC Friends in Low Places (Map)Confounding Light (Map)Gangplank (Map)
Enemy Within DLC Progeny: Portent (Map)Deluge (Map)Furies (Map)Other: Meld TutorialSite Recon (Map)EXALT Base Raid (Map)XCOM Base (Map)
Covert Operations Covert Data Recovery: BoulevardCommercial RestaurantDemolition EWIGas Station EWIHighway ConstructionIndustrial OfficeOffice Paper EWIPolice StationRooftops ConstTruck Stop EWICovert Extraction: Commercial Alley EWIConvenience Store EWIHighway Construction EWILiquor StoreMilitary AmmoPier A TerrorPortentResearch Outpost EWIStreet Overpass EWITrainyard