Difference between revisions of "Missions (LW2)"

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Long War 2 uses the correct term for military equipment and supplies: [https://en.wikipedia.org/wiki/Materiel materiel].
 
Long War 2 uses the correct term for military equipment and supplies: [https://en.wikipedia.org/wiki/Materiel materiel].
  
Most missions in Long War 2 require you to evacuate and you do not keep the bodies of fallen Advent or Aliens. As corpses are much more valuable in Long War 2 players should make special consideration for missions which do allow them to keep the corpses of fallen foes. There are a few ways to determine a mission will allow you to keep corpses:
+
Most missions in Long War 2 require you to evacuate and you do not keep the bodies of fallen Advent or Aliens. As corpses are much more valuable in Long War 2 players should make special consideration for missions which do allow them to keep the corpses of fallen foes. '''Missions that let you keep corpses will list the reward of "enemy materiel"'''.
* There is no mission timer.
 
* The mission lists the reward of "enemy materiel".
 
* One of the mission objectives is to eliminate all enemy opposition.
 
  
 
The following mission types allow collection of enemy materiel:
 
The following mission types allow collection of enemy materiel:

Revision as of 02:11, 2 February 2017

Generating Missions

Missions in LW2 are generated on a regional level by collecting intel. You collect intel by assigning resistance cell members to the intel job at each resistance haven. As resistance members rank up, a rebel of rank 1 will collect intel at 150% the rate of an unranked rebel, and a rank 2 rebel collects at 200% rate. In addition, scanning with the avenger adds another 4 (unranked) rebels worth of intel gathering.

Types of Missions

Jailbreak – XCOM must infiltrate an ADVENT jail and rescue key Resistance members. Success increases the strength of the Resistance in that region. concealed

Recue VIP - XCOM must lead a VIP to the extraction point. no concealment

ADVENT Base Assault – XCOM must deploy to and overtake a well-defended regional military headquarters. concealed

Invasion – ADVENT attempts to retake a liberated region by assaulting a city center. XCOM must destroy a psionic relay that summons continuous reinforcements, then eliminate any remaining forces.

Rendezvous – A Faceless disguised as a member of the Resistance is detected as it goes to meet with its ADVENT handlers and XCOM must hunt it down. concealed NOTE : breaking concealment will cause the Faceless to transform, even when out of LOS.

ADVENT Supply Raid – XCOM must defend a supply convoy and its Resistance personnel from ADVENT attacks.no concealment

ADVENT Intel Raid – ADVENT attacks a Resistance listening post and XCOM must repel the attack. no concealment also no infiltration phase, mission will start immediately when team arrives

ADVENT Recruiting Raid – ADVENT forces attack Resistance recruiters within a region. XCOM must extract those Resistance members.

Haven Defense Types

Variations of Retaliation missions where XCOM must defend Resistance members against an onslaught of ADVENT forces until the Skyranger can get into position for extraction are available, there is no concealment for these missions.

Type 1, full retaliation: 'Invasion' to destroy the haven.
  1. Like vanilla, many advent in the AO trying to kill members of your resistance haven. You must rush to kill them to save resistance members. This mission can yield corpses.
  2. Advent drops unlimited reinforcements and you must rally all resistance members and soldiers to the EVAC zone to save them. This mission will not yield corpses.
  3. Like #1, you must kill advent in the AO before they kill your resistance members. However, you must also kill a psy emitter. This is usually an attempt by advent to retake a liberated region.
Type 2, mini retaliation: in response to the discovery of recruitment efforts from a haven.
  1. Escort members of the resistance to an EVAC zone, you must wait several turns for Firebrand to be on station.


Liberating Regions

SPOILER WARNING

Liberating a Region is a chain of 5 missions called Liberation 1-5.

Liberation 1 - is a hacking Guerrilla Op, the mission objectives won't actually have the word "liberation" in the title. But you can tell Liberation 1 from the rewards. It will just be a certain amount of Intel (with no Intel package, very important)
Liberation 2 - Is a VIP mission with the Objective "Liberation: Rescue a defector."
Liberation 3 - There are at least 2 possible mission types for Lib3! One is a Dark VIP mission (which seems to be more common) and also a Destroy the Relay mission. Either mission type you get will have the "liberation" as part of the objective. Now do take note, Lib3 will also have an Advent strength bonus (above the regional base) meaning the baseline activity will be a decent amount higher as well as the tech you'll be facing. So go in nice and prepared for this one.
Liberation 4/5 - will be self explanatory once you get there. It's always the Regional network tower followed by a HQ assault. These 2 missions will not expire once you unlock them thus can be attempted at anytime! Again, these receive Strength bonuses and are in General very difficult missions! If you do either of these early game it is recommended that you're at least at Laser weapon tier as well as potentially Tier 2 armor!


Note: Any fail/skip of a liberation mission does not reset the path. You'll have to detect it again (unless it's the tower or base, which are persistent once you unlock them).

Collecting Enemy Corpses

Long War 2 uses the correct term for military equipment and supplies: materiel.

Most missions in Long War 2 require you to evacuate and you do not keep the bodies of fallen Advent or Aliens. As corpses are much more valuable in Long War 2 players should make special consideration for missions which do allow them to keep the corpses of fallen foes. Missions that let you keep corpses will list the reward of "enemy materiel".

The following mission types allow collection of enemy materiel:

  • Ambush troop column
  • Supply raid
  • Intel raid
  • Haven Defense
  • Invasion
  • Rendezvous

Strategy

As Vahlen has taught us, explosives destroy all recoverable materiel when delivering the killing blow as both a possible loot drop and the corpse will be destroyed. Flamethrowers also destroy corpses if the initial hit kills the target, though burning damage will leave a collectible corpse and drop timed loot if carried. Consider using the Needle Grenades perk for grenadiers if you are in need of explosives use.

It may be beneficial to sabotage your infiltration percentage to increase the enemy presence if you feel you will be victorious. You are allowed to start any infiltration mission early from the geoscape. Note that enemy readiness will also be boosted if you do this which will increase their detection range, evac delay, and reinforcements strength.